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Searched refs:stateActiveTexture (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3025 size_t stateActiveTexture = apiState.getActiveSampler(); in CaptureMidExecutionSetup() local
3026 if (currentActiveTexture != stateActiveTexture) in CaptureMidExecutionSetup()
3029 GL_TEXTURE0 + static_cast<GLenum>(stateActiveTexture))); in CaptureMidExecutionSetup()