Searched refs:stateActiveTexture (Results 1 – 1 of 1) sorted by relevance
3025 size_t stateActiveTexture = apiState.getActiveSampler(); in CaptureMidExecutionSetup() local3026 if (currentActiveTexture != stateActiveTexture) in CaptureMidExecutionSetup()3029 GL_TEXTURE0 + static_cast<GLenum>(stateActiveTexture))); in CaptureMidExecutionSetup()