Home
last modified time | relevance | path

Searched refs:stencilFail (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/
Dangletypes.cpp20 GLenum stencilFail, in IsStencilNoOp() argument
24 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp()
25 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp()
116 stencilFail = GL_KEEP; in DepthStencilState()
142 IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass); in isStencilNoOp()
DState.cpp1001 void State::setStencilOperations(GLenum stencilFail, in setStencilOperations() argument
1005 if (mDepthStencil.stencilFail != stencilFail || in setStencilOperations()
1009 mDepthStencil.stencilFail = stencilFail; in setStencilOperations()
2661 *params = mDepthStencil.stencilFail; in getIntegerv()
Dangletypes.h246 GLenum stencilFail; member
DState.h215 void setStencilOperations(GLenum stencilFail,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates()
580 void StateManager9::setStencilOpsFront(GLenum stencilFail, in setStencilOpsFront() argument
589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront()
595 mCurDepthStencilState.stencilFail = stencilFail; in setStencilOpsFront()
DStateManager9.h95 void setStencilOpsFront(GLenum stencilFail,
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp75 mState.stencilFail = GL_KEEP; in Context()
515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
517 if(mState.stencilFail != stencilFail || in setStencilOperations()
521 mState.stencilFail = stencilFail; in setStencilOperations()
1227 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv()
1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h239 GLenum stencilFail; member
334 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp84 mState.stencilFail = GL_KEEP; in Context()
527 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument
529 if(mState.stencilFail != stencilFail || in setStencilOperations()
533 mState.stencilFail = stencilFail; in setStencilOperations()
1991 …case GL_STENCIL_FAIL: *params = mState.stencilFail; return t… in getIntegerv()
2927 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
DContext.h327 GLenum stencilFail; member
440 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
DClear11.cpp280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
DStateManager11.cpp713 mCurDepthStencilState.stencilFail = GL_KEEP; in StateManager11()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3416 if (currentDSState.stencilFail == currentDSState.stencilBackFail && in CaptureMidExecutionSetup()
3421 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
3425 cap(CaptureStencilOp(replayState, true, currentDSState.stencilFail, in CaptureMidExecutionSetup()
3433 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
3437 cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail, in CaptureMidExecutionSetup()
Dframe_capture_utils.cpp555 json->addScalar("StencilFail", depthStencilState.stencilFail); in SerializeDepthStencilState()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCommandBuffersTests.cpp4711 bool stencilFail = false; in iterate() local
4729 stencilFail = true; in iterate()
4735 if (colorFail || stencilFail) in iterate()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm380 frontFaceStencil.stencilFailureOperation = GetStencilOp(dsState.stencilFail);
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1901 setStencilFrontOps(depthStencilState.stencilFail, in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp2497 setStencilFrontOps(PackGLStencilOp(depthStencilState.stencilFail), in updateStencilFrontOps()