/external/angle/src/libANGLE/ |
D | angletypes.cpp | 20 GLenum stencilFail, in IsStencilNoOp() argument 24 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp() 25 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp() 116 stencilFail = GL_KEEP; in DepthStencilState() 142 IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass); in isStencilNoOp()
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D | State.cpp | 1001 void State::setStencilOperations(GLenum stencilFail, in setStencilOperations() argument 1005 if (mDepthStencil.stencilFail != stencilFail || in setStencilOperations() 1009 mDepthStencil.stencilFail = stencilFail; in setStencilOperations() 2661 *params = mDepthStencil.stencilFail; in getIntegerv()
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D | angletypes.h | 246 GLenum stencilFail; member
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D | State.h | 215 void setStencilOperations(GLenum stencilFail,
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates() 580 void StateManager9::setStencilOpsFront(GLenum stencilFail, in setStencilOpsFront() argument 589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront() 595 mCurDepthStencilState.stencilFail = stencilFail; in setStencilOpsFront()
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D | StateManager9.h | 95 void setStencilOpsFront(GLenum stencilFail,
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 75 mState.stencilFail = GL_KEEP; in Context() 515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument 517 if(mState.stencilFail != stencilFail || in setStencilOperations() 521 mState.stencilFail = stencilFail; in setStencilOperations() 1227 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv() 1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState() 1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
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D | Context.h | 239 GLenum stencilFail; member 334 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 84 mState.stencilFail = GL_KEEP; in Context() 527 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument 529 if(mState.stencilFail != stencilFail || in setStencilOperations() 533 mState.stencilFail = stencilFail; in setStencilOperations() 1991 …case GL_STENCIL_FAIL: *params = mState.stencilFail; return t… in getIntegerv() 2927 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState() 2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
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D | Context.h | 327 GLenum stencilFail; member 440 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
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D | Clear11.cpp | 280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
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D | StateManager11.cpp | 713 mCurDepthStencilState.stencilFail = GL_KEEP; in StateManager11()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3416 if (currentDSState.stencilFail == currentDSState.stencilBackFail && in CaptureMidExecutionSetup() 3421 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup() 3425 cap(CaptureStencilOp(replayState, true, currentDSState.stencilFail, in CaptureMidExecutionSetup() 3433 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup() 3437 cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail, in CaptureMidExecutionSetup()
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D | frame_capture_utils.cpp | 555 json->addScalar("StencilFail", depthStencilState.stencilFail); in SerializeDepthStencilState()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCommandBuffersTests.cpp | 4711 bool stencilFail = false; in iterate() local 4729 stencilFail = true; in iterate() 4735 if (colorFail || stencilFail) in iterate()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 380 frontFaceStencil.stencilFailureOperation = GetStencilOp(dsState.stencilFail);
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 1901 setStencilFrontOps(depthStencilState.stencilFail, in syncState()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 2497 setStencilFrontOps(PackGLStencilOp(depthStencilState.stencilFail), in updateStencilFrontOps()
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