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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1852 ID3D11Resource *stencilResource = depthStencil->getTexture().get(); in resolveStencil() local
1860 if (stencilResource != priorResource) in resolveStencil()
1877 mRenderer->allocateResource(context11, srViewDesc, stencilResource, &mStencilSRV)); in resolveStencil()