Searched refs:stencilResource (Results 1 – 1 of 1) sorted by relevance
1852 ID3D11Resource *stencilResource = depthStencil->getTexture().get(); in resolveStencil() local1860 if (stencilResource != priorResource) in resolveStencil()1877 mRenderer->allocateResource(context11, srViewDesc, stencilResource, &mStencilSRV)); in resolveStencil()