Searched refs:stipplePattern (Results 1 – 7 of 7) sorted by relevance
95 deUint16 stipplePattern; member
1001 bool stipplePass = (scene.stipplePattern & (1 << stippleBit)) != 0; in verifyMultisampleLineGroupRasterization()1366 scene.stipplePattern); in verifySinglesampleLineGroupRasterization()
184 …::Vec4& v0, const tcu::Vec4& v1, float lineWidth, deUint32 stippleFactor, deUint16 stipplePattern);
871 …u::Vec4& v0, const tcu::Vec4& v1, float lineWidth, deUint32 stippleFactor, deUint16 stipplePattern) in init() argument929 m_stipplePattern = stipplePattern; in init()
374 scene.stipplePattern = 0xFFFF; in iterate()1801 scene.stipplePattern = 0xFFFF; in iterate()
605 scene.stipplePattern = 0xFFFF; in iterate()2023 scene.stipplePattern = 0xFFFF; in iterate()
1414 scene.stipplePattern = getLineStippleEnable() ? lineStipplePattern : 0xFFFF; in compareAndVerify()