Searched refs:storage9 (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Image9.cpp | 367 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in setManagedSurface2D() local 368 ANGLE_TRY(storage9->getSurfaceLevel(context, gl::TextureTarget::_2D, level, false, &surface)); in setManagedSurface2D() 378 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in setManagedSurfaceCube() local 379 ANGLE_TRY(storage9->getSurfaceLevel(context, gl::CubeFaceIndexToTextureTarget(face), level, in setManagedSurfaceCube() 413 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in copyToStorage() local 415 ANGLE_TRY(storage9->getSurfaceLevel(context, index.getTarget(), index.getLevelIndex(), true, in copyToStorage()
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D | Blit9.cpp | 243 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in copy2D() local 245 storage9->getSurfaceLevel(context, gl::TextureTarget::_2D, level, true, &destSurface)); in copy2D() 277 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in copyCube() local 278 ANGLE_TRY(storage9->getSurfaceLevel(context, target, level, true, &destSurface)); in copyCube()
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D | Renderer9.cpp | 1064 TextureStorage9 *storage9 = GetAs<TextureStorage9>(texStorage); in setTexture() local 1065 ANGLE_TRY(storage9->getBaseTexture(context, &d3dTexture)); in setTexture()
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