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Searched refs:storage9 (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DImage9.cpp367 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in setManagedSurface2D() local
368 ANGLE_TRY(storage9->getSurfaceLevel(context, gl::TextureTarget::_2D, level, false, &surface)); in setManagedSurface2D()
378 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in setManagedSurfaceCube() local
379 ANGLE_TRY(storage9->getSurfaceLevel(context, gl::CubeFaceIndexToTextureTarget(face), level, in setManagedSurfaceCube()
413 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in copyToStorage() local
415 ANGLE_TRY(storage9->getSurfaceLevel(context, index.getTarget(), index.getLevelIndex(), true, in copyToStorage()
DBlit9.cpp243 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in copy2D() local
245 storage9->getSurfaceLevel(context, gl::TextureTarget::_2D, level, true, &destSurface)); in copy2D()
277 TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); in copyCube() local
278 ANGLE_TRY(storage9->getSurfaceLevel(context, target, level, true, &destSurface)); in copyCube()
DRenderer9.cpp1064 TextureStorage9 *storage9 = GetAs<TextureStorage9>(texStorage); in setTexture() local
1065 ANGLE_TRY(storage9->getBaseTexture(context, &d3dTexture)); in setTexture()