Searched refs:stride_in_floats (Results 1 – 1 of 1) sorted by relevance
2227 const glw::GLuint stride_in_floats = in executeRenderTest() local2291 …GLuint base_index_of_primitive = n_primitive_index * primitive_vertices_count * stride_in_floats; in executeRenderTest()2337 base_index_of_primitive + n_primitive_vertex * stride_in_floats; in executeRenderTest()2372 base_index_of_primitive + n_primitive_vertex * stride_in_floats; in executeRenderTest()2402 …nt base_index_of_vertex_internal = base_index_of_primitive + n_primitive_vertex * stride_in_floats; in executeRenderTest()2476 base_index_of_primitive + n_primitive_vertex * stride_in_floats; in executeRenderTest()