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Searched refs:subresourceIndex (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCommandList.cpp216 UINT subresourceIndex) { in copyTextureToTexture() argument
225 if (subresourceIndex == (UINT)-1) { in copyTextureToTexture()
228 SkASSERT(subresourceIndex < src->mipLevels() && in copyTextureToTexture()
229 subresourceIndex < dst->mipLevels()); in copyTextureToTexture()
233 srcLoc.SubresourceIndex = subresourceIndex; in copyTextureToTexture()
238 dstLoc.SubresourceIndex = subresourceIndex; in copyTextureToTexture()
DGrD3DCommandList.h91 UINT subresourceIndex = -1);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp365 UINT subresourceIndex = 0; in copyFromTexStorage() local
366 ANGLE_TRY(storage11->getSubresourceIndex(context, imageIndex, &subresourceIndex)); in copyFromTexStorage()
370 subresourceIndex); in copyFromTexStorage()
642 unsigned int subresourceIndex = 0; in map() local
643 ANGLE_TRY(getStagingTexture(context, &stagingTexture, &subresourceIndex)); in map()
648 mRenderer->mapResource(context, stagingTexture->get(), subresourceIndex, mapType, 0, map)); in map()
DResourceManager11.cpp480 UINT subresourceIndex = D3D11CalcSubresource(mipLevel, arrayIndex, desc->MipLevels); in createInitDataIfNeeded() local
481 D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex]; in createInitDataIfNeeded()
528 UINT subresourceIndex = D3D11CalcSubresource(mipLevel, 0, desc->MipLevels); in createInitDataIfNeeded() local
529 D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex]; in createInitDataIfNeeded()