Searched refs:subresourceIndex (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 216 UINT subresourceIndex) { in copyTextureToTexture() argument 225 if (subresourceIndex == (UINT)-1) { in copyTextureToTexture() 228 SkASSERT(subresourceIndex < src->mipLevels() && in copyTextureToTexture() 229 subresourceIndex < dst->mipLevels()); in copyTextureToTexture() 233 srcLoc.SubresourceIndex = subresourceIndex; in copyTextureToTexture() 238 dstLoc.SubresourceIndex = subresourceIndex; in copyTextureToTexture()
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D | GrD3DCommandList.h | 91 UINT subresourceIndex = -1);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 365 UINT subresourceIndex = 0; in copyFromTexStorage() local 366 ANGLE_TRY(storage11->getSubresourceIndex(context, imageIndex, &subresourceIndex)); in copyFromTexStorage() 370 subresourceIndex); in copyFromTexStorage() 642 unsigned int subresourceIndex = 0; in map() local 643 ANGLE_TRY(getStagingTexture(context, &stagingTexture, &subresourceIndex)); in map() 648 mRenderer->mapResource(context, stagingTexture->get(), subresourceIndex, mapType, 0, map)); in map()
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D | ResourceManager11.cpp | 480 UINT subresourceIndex = D3D11CalcSubresource(mipLevel, arrayIndex, desc->MipLevels); in createInitDataIfNeeded() local 481 D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex]; in createInitDataIfNeeded() 528 UINT subresourceIndex = D3D11CalcSubresource(mipLevel, 0, desc->MipLevels); in createInitDataIfNeeded() local 529 D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex]; in createInitDataIfNeeded()
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