Searched refs:subroutine2_uniform_location (Results 1 – 2 of 2) sorted by relevance
8325 current_item.stage.subroutine2_uniform_location = in initTest()8334 current_item.stage.subroutine2_uniform_location == -1 || in initTest()8355 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine2_uniform_location, in initTest()8810 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine2_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage()8818 result_values[0] == (GLuint)shader_stage.subroutine2_uniform_location) && in verifySubroutineUniformValuesForShaderStage()8820 result_values[1] == (GLuint)shader_stage.subroutine2_uniform_location) && in verifySubroutineUniformValuesForShaderStage()8831 << shader_stage.subroutine2_uniform_location << " x 2, " in verifySubroutineUniformValuesForShaderStage()
877 glw::GLint subroutine2_uniform_location; member