Searched refs:subroutine4_uniform_location (Results 1 – 2 of 2) sorted by relevance
8329 current_item.stage.subroutine4_uniform_location = in initTest()8336 current_item.stage.subroutine4_uniform_location == -1) in initTest()8359 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine4_uniform_location, in initTest()8812 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine4_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage()8822 result_values[2] == (GLuint)shader_stage.subroutine4_uniform_location) && in verifySubroutineUniformValuesForShaderStage()8824 result_values[3] == (GLuint)shader_stage.subroutine4_uniform_location))) in verifySubroutineUniformValuesForShaderStage()8833 << shader_stage.subroutine4_uniform_location << " x 2], " in verifySubroutineUniformValuesForShaderStage()
879 glw::GLint subroutine4_uniform_location; member