Searched refs:sumSrgb (Results 1 – 1 of 1) sorted by relevance
1149 const Vec4 sumSrgb(m_sumSrgb.getAccess().getPixel(x, y, z)); in iterate() local1150 const Vec4 averageSrgb(sumSrgb / Vec4((float)(0x1u << m_sampleCount))); in iterate()