Searched refs:supportsGeometry (Results 1 – 2 of 2) sorted by relevance
198 const bool supportsGeometry = features.geometryShader == VK_TRUE; in iterate() local257 if (!supportsGeometry) in iterate()266 if (supportsGeometry) in iterate()269 if (supportsTessellation && supportsGeometry) in iterate()
3016 bool supportsGeometry = false; in runAndVerifyDefaultPipeline() local3030 supportsGeometry = features.geometryShader == VK_TRUE; in runAndVerifyDefaultPipeline()3036 if (hasGeometry && !supportsGeometry) in runAndVerifyDefaultPipeline()