Searched refs:swizzleBufferDesc (Results 1 – 1 of 1) sorted by relevance
676 D3D11_BUFFER_DESC swizzleBufferDesc; in initResources() local677 swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4; in initResources()678 swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC; in initResources()679 swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in initResources()680 swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in initResources()681 swizzleBufferDesc.MiscFlags = 0; in initResources()682 swizzleBufferDesc.StructureByteStride = 0; in initResources()684 ANGLE_TRY(mRenderer->allocateResource(context11, swizzleBufferDesc, &mSwizzleCB)); in initResources()