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Searched refs:swizzleBufferDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp676 D3D11_BUFFER_DESC swizzleBufferDesc; in initResources() local
677 swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4; in initResources()
678 swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC; in initResources()
679 swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in initResources()
680 swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in initResources()
681 swizzleBufferDesc.MiscFlags = 0; in initResources()
682 swizzleBufferDesc.StructureByteStride = 0; in initResources()
684 ANGLE_TRY(mRenderer->allocateResource(context11, swizzleBufferDesc, &mSwizzleCB)); in initResources()