Searched refs:swizzleShaderType (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 1356 SwizzleShaderType swizzleShaderType, in addSwizzleShaderToMap() argument 1361 ASSERT(mSwizzleShaderMap.find(swizzleShaderType) == mSwizzleShaderMap.end()); in addSwizzleShaderToMap() 1371 mSwizzleShaderMap[swizzleShaderType] = std::move(shader); in addSwizzleShaderToMap() 1618 SwizzleShaderType swizzleShaderType = GetSwizzleShaderType(type, viewDimension); in getSwizzleShader() local 1620 ANGLE_CHECK_HR(GetImplAs<Context11>(context), swizzleShaderType != SWIZZLESHADER_INVALID, in getSwizzleShader() 1623 auto swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType); in getSwizzleShader() 1633 switch (swizzleShaderType) in getSwizzleShader() 1636 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader() 1641 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader() 1646 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader() [all …]
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D | Blit11.h | 250 SwizzleShaderType swizzleShaderType,
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