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Searched refs:swizzleShaderType (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1356 SwizzleShaderType swizzleShaderType, in addSwizzleShaderToMap() argument
1361 ASSERT(mSwizzleShaderMap.find(swizzleShaderType) == mSwizzleShaderMap.end()); in addSwizzleShaderToMap()
1371 mSwizzleShaderMap[swizzleShaderType] = std::move(shader); in addSwizzleShaderToMap()
1618 SwizzleShaderType swizzleShaderType = GetSwizzleShaderType(type, viewDimension); in getSwizzleShader() local
1620 ANGLE_CHECK_HR(GetImplAs<Context11>(context), swizzleShaderType != SWIZZLESHADER_INVALID, in getSwizzleShader()
1623 auto swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType); in getSwizzleShader()
1633 switch (swizzleShaderType) in getSwizzleShader()
1636 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader()
1641 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader()
1646 ANGLE_TRY(addSwizzleShaderToMap(context, swizzleShaderType, SHADER_2D, in getSwizzleShader()
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DBlit11.h250 SwizzleShaderType swizzleShaderType,