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Searched refs:swizzle_offset (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_shader.c99 int swizzle_offset; member
990 …u_bit_scan_consecutive_range(&mask_temp, &ctx->inputs[i].swizzle_offset, &ctx->inputs[i].num_compo… in iter_declaration()
1182 ctx->inputs[i].swizzle_offset = 0; in iter_declaration()
1211 ctx->inputs[i].swizzle_offset = 0; in iter_declaration()
1257 …u_bit_scan_consecutive_range(&mask_temp, &ctx->outputs[i].swizzle_offset, &ctx->outputs[i].num_com… in iter_declaration()
1460 ctx->outputs[i].swizzle_offset = 0; in iter_declaration()
3459 int real_wm = dst_reg->Register.WriteMask >> io->swizzle_offset; in reswizzle_dest()
3748 …case 0: swizzle_shifted[swz_offset++] = get_swiz_char(src->Register.SwizzleX - io->swizzle_offset); in shift_swizzles()
3750 …case 1: swizzle_shifted[swz_offset++] = get_swiz_char(src->Register.SwizzleY - io->swizzle_offset); in shift_swizzles()
3752 …case 2: swizzle_shifted[swz_offset++] = src->Register.SwizzleZ - io->swizzle_offset < io->num_comp… in shift_swizzles()
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