Searched refs:sword_attack_damage (Results 1 – 6 of 6) sorted by relevance
17 …utateSwordAttackDamage(int sword_attack_damage) { int o = __offset(4); if (o != 0) { bb.putInt(o +… in mutateSwordAttackDamage() argument20 int sword_attack_damage) { in createAttacker() argument22 Attacker.addSwordAttackDamage(builder, sword_attack_damage); in createAttacker()
20 …wordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o… in MutateSwordAttackDamage()23 int sword_attack_damage = 0) { in CreateAttacker()25 Attacker.AddSwordAttackDamage(builder, sword_attack_damage); in CreateAttacker()
265 int32_t sword_attack_damage; member267 : sword_attack_damage(0) { in AttackerT()273 (lhs.sword_attack_damage == rhs.sword_attack_damage);290 int32_t sword_attack_damage() const { in sword_attack_damage() function310 void add_sword_attack_damage(int32_t sword_attack_damage) { in add_sword_attack_damage()311 fbb_.AddElement<int32_t>(Attacker::VT_SWORD_ATTACK_DAMAGE, sword_attack_damage, 0); in add_sword_attack_damage()327 int32_t sword_attack_damage = 0) {329 builder_.add_sword_attack_damage(sword_attack_damage);491 { auto _e = sword_attack_damage(); _o->sword_attack_damage = _e; } in UnPackTo()502 auto _sword_attack_damage = _o->sword_attack_damage; in CreateAttacker()
65 public static function createAttacker(FlatBufferBuilder $builder, $sword_attack_damage) argument68 self::addSwordAttackDamage($builder, $sword_attack_damage);
5 sword_attack_damage: int;
2587 TEST_EQ(mu_lan->sword_attack_damage(), 5); in UnionVectorTest()2608 TEST_EQ(movie_object->characters[1].AsMuLan()->sword_attack_damage, 5); in UnionVectorTest()