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Searched refs:syncState (Results 1 – 25 of 98) sorted by relevance

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/external/aac/libSBRdec/src/
Dsbrdecoder.cpp229 result |= (hHdr1->syncState != hHdr2->syncState) ? 1 : 0; in compareSbrHeader()
333 setDflt = ((hSbrHeader->syncState == SBR_NOT_INITIALIZED) || in sbrDecoder_ResetElement()
344 hSbrHeader->syncState = hSbrHeader->syncState > UPSAMPLING in sbrDecoder_ResetElement()
346 : hSbrHeader->syncState; in sbrDecoder_ResetElement()
478 self->sbrHeader[elIdx][i].syncState = SBR_NOT_INITIALIZED; in sbrDecoder_Open()
746 (*self)->sbrHeader[elIdx][i].syncState = SBR_NOT_INITIALIZED; in sbrDecoder_FreeMem()
777 if (hSbrHeader->syncState == UPSAMPLING && headerStatus != HEADER_RESET) { in sbrDecoder_HeaderUpdate()
870 hSbrHeader->syncState = SBR_HEADER; in sbrDecoder_Header()
873 hSbrHeader->syncState = SBR_NOT_INITIALIZED; in sbrDecoder_Header()
964 if (hSbrHeader->syncState != SBR_NOT_INITIALIZED) { in sbrDecoder_SetParam()
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/external/angle/src/libANGLE/renderer/d3d/
DSamplerD3D.h23 angle::Result syncState(const gl::Context *context, const bool dirtyBits) override;
26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexArray9.h26 angle::Result syncState(const gl::Context *context,
39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
DFramebuffer9.h41 angle::Result syncState(const gl::Context *context,
/external/angle/src/libANGLE/renderer/
DVertexArrayImpl.h38 virtual angle::Result syncState(const gl::Context *context,
52 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
DSamplerImpl.h35 virtual angle::Result syncState(const gl::Context *context, const bool dirty) = 0;
DProgramImpl.h159 virtual angle::Result syncState(const gl::Context *context,
166 inline angle::Result ProgramImpl::syncState(const gl::Context *context, in syncState() function
DFramebufferImpl_mock.h57 MOCK_METHOD4(syncState,
/external/angle/src/libANGLE/
DSampler.cpp191 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler
194 angle::Result result = mSampler->syncState(context, mDirty); in syncState()
DContext.inl.h90 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits)); in syncDirtyBits()
98 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask)); in syncDirtyBits()
DSampler.h78 angle::Result syncState(const Context *context);
/external/angle/src/libANGLE/renderer/null/
DSamplerNULL.cpp21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
DSamplerNULL.h24 angle::Result syncState(const gl::Context *context, const bool dirty) override;
DVertexArrayNULL.h23 angle::Result syncState(const gl::Context *context,
DVertexArrayNULL.cpp19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
/external/angle/src/libANGLE/renderer/vulkan/doc/
DDeferredClears.md33 In scenario 2, `FramebufferVk::syncState` is responsible for extracting the staged `Clear` updates,
38 the front-end must always follow a `syncState` call with another call (and for example cannot decide
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DProgram11.h23 angle::Result syncState(const gl::Context *context,
DProgram11.cpp23 angle::Result Program11::syncState(const gl::Context *context, in syncState() function in rx::Program11
DVertexArray11.h30 angle::Result syncState(const gl::Context *context,
/external/angle/src/libANGLE/renderer/vulkan/
DSamplerVk.h27 angle::Result syncState(const gl::Context *context, const bool dirty) override;
DSamplerVk.cpp28 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
/external/angle/src/libANGLE/renderer/gl/
DSamplerGL.h29 angle::Result syncState(const gl::Context *context, const bool dirty) override;
/external/angle/src/libANGLE/renderer/metal/
DSamplerMtl.h28 angle::Result syncState(const gl::Context *context, const bool dirty) override;
DSamplerMtl.mm45 angle::Result SamplerMtl::syncState(const gl::Context *context, const bool dirty)
/external/angle/doc/
DDirtyBits.md40 Each back-end handles state changes in a `syncState` implementation function that takes a dirty
47 dirty bits and `syncState` methods. See [`gl::Framebuffer::DirtyBitType`][FBODirtyBits] and
48 [`rx::FramebufferVk::syncState`][FBOVkSyncState] for example.

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