/external/aac/libSBRdec/src/ |
D | sbrdecoder.cpp | 229 result |= (hHdr1->syncState != hHdr2->syncState) ? 1 : 0; in compareSbrHeader() 333 setDflt = ((hSbrHeader->syncState == SBR_NOT_INITIALIZED) || in sbrDecoder_ResetElement() 344 hSbrHeader->syncState = hSbrHeader->syncState > UPSAMPLING in sbrDecoder_ResetElement() 346 : hSbrHeader->syncState; in sbrDecoder_ResetElement() 478 self->sbrHeader[elIdx][i].syncState = SBR_NOT_INITIALIZED; in sbrDecoder_Open() 746 (*self)->sbrHeader[elIdx][i].syncState = SBR_NOT_INITIALIZED; in sbrDecoder_FreeMem() 777 if (hSbrHeader->syncState == UPSAMPLING && headerStatus != HEADER_RESET) { in sbrDecoder_HeaderUpdate() 870 hSbrHeader->syncState = SBR_HEADER; in sbrDecoder_Header() 873 hSbrHeader->syncState = SBR_NOT_INITIALIZED; in sbrDecoder_Header() 964 if (hSbrHeader->syncState != SBR_NOT_INITIALIZED) { in sbrDecoder_SetParam() [all …]
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/external/angle/src/libANGLE/renderer/d3d/ |
D | SamplerD3D.h | 23 angle::Result syncState(const gl::Context *context, const bool dirtyBits) override; 26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexArray9.h | 26 angle::Result syncState(const gl::Context *context, 39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
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D | Framebuffer9.h | 41 angle::Result syncState(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/ |
D | VertexArrayImpl.h | 38 virtual angle::Result syncState(const gl::Context *context, 52 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
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D | SamplerImpl.h | 35 virtual angle::Result syncState(const gl::Context *context, const bool dirty) = 0;
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D | ProgramImpl.h | 159 virtual angle::Result syncState(const gl::Context *context, 166 inline angle::Result ProgramImpl::syncState(const gl::Context *context, in syncState() function
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D | FramebufferImpl_mock.h | 57 MOCK_METHOD4(syncState,
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/external/angle/src/libANGLE/ |
D | Sampler.cpp | 191 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler 194 angle::Result result = mSampler->syncState(context, mDirty); in syncState()
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D | Context.inl.h | 90 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, mAllDirtyBits)); in syncDirtyBits() 98 ANGLE_TRY(mImplementation->syncState(this, dirtyBits, bitMask)); in syncDirtyBits()
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D | Sampler.h | 78 angle::Result syncState(const Context *context);
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/external/angle/src/libANGLE/renderer/null/ |
D | SamplerNULL.cpp | 21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
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D | SamplerNULL.h | 24 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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D | VertexArrayNULL.h | 23 angle::Result syncState(const gl::Context *context,
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D | VertexArrayNULL.cpp | 19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
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/external/angle/src/libANGLE/renderer/vulkan/doc/ |
D | DeferredClears.md | 33 In scenario 2, `FramebufferVk::syncState` is responsible for extracting the staged `Clear` updates, 38 the front-end must always follow a `syncState` call with another call (and for example cannot decide
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Program11.h | 23 angle::Result syncState(const gl::Context *context,
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D | Program11.cpp | 23 angle::Result Program11::syncState(const gl::Context *context, in syncState() function in rx::Program11
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D | VertexArray11.h | 30 angle::Result syncState(const gl::Context *context,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | SamplerVk.h | 27 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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D | SamplerVk.cpp | 28 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
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/external/angle/src/libANGLE/renderer/gl/ |
D | SamplerGL.h | 29 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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/external/angle/src/libANGLE/renderer/metal/ |
D | SamplerMtl.h | 28 angle::Result syncState(const gl::Context *context, const bool dirty) override;
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D | SamplerMtl.mm | 45 angle::Result SamplerMtl::syncState(const gl::Context *context, const bool dirty)
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/external/angle/doc/ |
D | DirtyBits.md | 40 Each back-end handles state changes in a `syncState` implementation function that takes a dirty 47 dirty bits and `syncState` methods. See [`gl::Framebuffer::DirtyBitType`][FBODirtyBits] and 48 [`rx::FramebufferVk::syncState`][FBOVkSyncState] for example.
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