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Searched refs:sync_thread (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c346 pipe_thread sync_thread; member
5851 if (!vrend_state.sync_thread) in vrend_free_sync_thread()
5859 pipe_thread_wait(vrend_state.sync_thread); in vrend_free_sync_thread()
5860 vrend_state.sync_thread = 0; in vrend_free_sync_thread()
5885 assert(!vrend_state.sync_thread); in vrend_free_fences()
5897 if (vrend_state.sync_thread) { in vrend_free_fences_for_context()
6018 vrend_state.sync_thread = pipe_thread_create(thread_sync, NULL); in vrend_renderer_use_threaded_sync()
6019 if (!vrend_state.sync_thread) { in vrend_renderer_use_threaded_sync()
9207 if (vrend_state.sync_thread) { in vrend_renderer_create_fence()
9251 if (vrend_state.sync_thread) { in vrend_renderer_check_fences()
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/external/llvm-project/openmp/libomptarget/deviceRTLs/nvptx/docs/
DReductionDesign.txt273 //correctness. It is effectively a sync_thread