Searched refs:sync_thread (Results 1 – 2 of 2) sorted by relevance
346 pipe_thread sync_thread; member5851 if (!vrend_state.sync_thread) in vrend_free_sync_thread()5859 pipe_thread_wait(vrend_state.sync_thread); in vrend_free_sync_thread()5860 vrend_state.sync_thread = 0; in vrend_free_sync_thread()5885 assert(!vrend_state.sync_thread); in vrend_free_fences()5897 if (vrend_state.sync_thread) { in vrend_free_fences_for_context()6018 vrend_state.sync_thread = pipe_thread_create(thread_sync, NULL); in vrend_renderer_use_threaded_sync()6019 if (!vrend_state.sync_thread) { in vrend_renderer_use_threaded_sync()9207 if (vrend_state.sync_thread) { in vrend_renderer_create_fence()9251 if (vrend_state.sync_thread) { in vrend_renderer_check_fences()[all …]
273 //correctness. It is effectively a sync_thread