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Searched refs:tempResource11 (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp215 ID3D11Resource *tempResource11; in resetOffscreenColorBuffer() local
217 (void **)&tempResource11); in resetOffscreenColorBuffer()
225 mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11), in resetOffscreenColorBuffer()
227 SafeRelease(tempResource11); in resetOffscreenColorBuffer()
DRenderer11.cpp1627 ID3D11Resource *tempResource11 = nullptr; in validateShareHandle() local
1629 (void **)&tempResource11); in validateShareHandle()
1635 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11); in validateShareHandle()
1636 SafeRelease(tempResource11); in validateShareHandle()