Searched refs:tempTexture (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | RobustResourceInitTest.cpp | 494 GLuint tempTexture; in setupTexture() local 495 glGenTextures(1, &tempTexture); in setupTexture() 496 glBindTexture(GL_TEXTURE_2D, tempTexture); in setupTexture() 512 glDeleteTextures(1, &tempTexture); in setupTexture() 520 GLuint tempTexture; in setup3DTexture() local 521 glGenTextures(1, &tempTexture); in setup3DTexture() 522 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture() 539 glDeleteTextures(1, &tempTexture); in setup3DTexture()
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D | StateChangeTest.cpp | 6543 GLTexture tempTexture; in TEST_P() local 6545 glBindTexture(GL_TEXTURE_2D, tempTexture); in TEST_P() 6555 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tempTexture, 0); in TEST_P()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 1408 const Texture tempTexture (m_context.getRenderContext()); in iterate() local 1419 gl.bindTexture(GL_TEXTURE_2D, *tempTexture); in iterate() 1426 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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