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Searched refs:tempTexture (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DRobustResourceInitTest.cpp494 GLuint tempTexture; in setupTexture() local
495 glGenTextures(1, &tempTexture); in setupTexture()
496 glBindTexture(GL_TEXTURE_2D, tempTexture); in setupTexture()
512 glDeleteTextures(1, &tempTexture); in setupTexture()
520 GLuint tempTexture; in setup3DTexture() local
521 glGenTextures(1, &tempTexture); in setup3DTexture()
522 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture()
539 glDeleteTextures(1, &tempTexture); in setup3DTexture()
DStateChangeTest.cpp6543 GLTexture tempTexture; in TEST_P() local
6545 glBindTexture(GL_TEXTURE_2D, tempTexture); in TEST_P()
6555 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tempTexture, 0); in TEST_P()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp1408 const Texture tempTexture (m_context.getRenderContext()); in iterate() local
1419 gl.bindTexture(GL_TEXTURE_2D, *tempTexture); in iterate()
1426 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()