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Searched refs:tess_eval_shader_object_id (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp511 , tess_eval_shader_object_id(0) in TestCaseBase()
708 assert(0 == tess_eval_shader_object_id); in compile_shader_and_get_compilation_result()
709 tess_eval_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
866 if (0 != tess_eval_shader_object_id) in execute_negative_test()
868 gl.deleteShader(tess_eval_shader_object_id); in execute_negative_test()
869 tess_eval_shader_object_id = 0; in execute_negative_test()
1126 if (tess_eval_shader_object_id) in execute_positive_test()
1128 gl.attachShader(program_object_id, tess_eval_shader_object_id); in execute_positive_test()
1153 if (tess_eval_shader_object_id) in execute_positive_test()
1155 gl.deleteShader(tess_eval_shader_object_id); in execute_positive_test()
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Des31cArrayOfArraysTests.hpp307 glw::GLint tess_eval_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase