Searched refs:tess_eval_shader_object_id (Results 1 – 2 of 2) sorted by relevance
511 , tess_eval_shader_object_id(0) in TestCaseBase()708 assert(0 == tess_eval_shader_object_id); in compile_shader_and_get_compilation_result()709 tess_eval_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()866 if (0 != tess_eval_shader_object_id) in execute_negative_test()868 gl.deleteShader(tess_eval_shader_object_id); in execute_negative_test()869 tess_eval_shader_object_id = 0; in execute_negative_test()1126 if (tess_eval_shader_object_id) in execute_positive_test()1128 gl.attachShader(program_object_id, tess_eval_shader_object_id); in execute_positive_test()1153 if (tess_eval_shader_object_id) in execute_positive_test()1155 gl.deleteShader(tess_eval_shader_object_id); in execute_positive_test()[all …]
307 glw::GLint tess_eval_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase