/external/llvm-project/llvm/test/Transforms/Inline/ |
D | cgscc-cycle.ll | 129 ; test3_a <---> test3_b 135 ; inlined into test3_a, and no other call edge can be inlined. 137 ; After test3_c is inlined into test3_a, the original call edge test3_a->test3_c 140 ; test3_a <---> test3_b 144 ; But test3_a, test3_b, test3_c and test3_d still belong to the same SCC. 146 ; Then after test3_a->test3_d is inlined, when test3_a->test3_d is converted to 148 ; {test3_a, test3_b}, immediately after the newly added ref edge 149 ; test3_a->test3_c will be converted to a call edge, and the two SCCs will be 156 ; Check test3_c is inlined into test3_a once and only once. 157 ; CHECK-LABEL: @test3_a( [all …]
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/external/llvm/test/Linker/ |
D | linkage2.ll | 10 @test3_a = common global i8 0 11 ; CHECK-DAG: @test3_a = common global i16 0
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/external/llvm-project/llvm/test/Linker/ |
D | linkage2.ll | 10 @test3_a = common global i8 0 11 ; CHECK-DAG: @test3_a = common global i16 0
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/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.php | 79 …tic function createVec3(FlatBufferBuilder $builder, $x, $y, $z, $test1, $test2, $test3_a, $test3_b) argument 86 $builder->putShort($test3_a);
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D | Vec3.lua | 37 function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b) 43 builder:PrependInt16(test3_a)
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D | Vec3.java | 28 …Builder builder, float x, float y, float z, double test1, int test2, short test3_a, byte test3_b) { in createVec3() argument 34 builder.putShort(test3_a); in createVec3()
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D | Vec3.kt | 33 …ufferBuilder, x: Float, y: Float, z: Float, test1: Double, test2: UByte, test3_a: Short, test3_b: … in mutateX() 39 builder.putShort(test3_a) in mutateX()
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D | Vec3.py | 32 def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b): argument 38 builder.PrependInt16(test3_a)
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D | Vec3.go | 94 …rs.Builder, x float32, y float32, z float32, test1 float64, test2 Color, test3_a int16, test3_b in… 100 builder.PrependInt16(test3_a)
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/external/llvm-project/llvm/test/Verifier/ |
D | alias.ll | 29 @test3_a = global i32 42 30 @test3_b = weak alias i32, i32* @test3_a
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/external/llvm/test/Verifier/ |
D | alias.ll | 29 @test3_a = global i32 42 30 @test3_b = weak alias i32, i32* @test3_a
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/external/llvm-project/llvm/test/Other/ |
D | cgscc-iterate-function-mutation.ll | 131 ; CHECK: define void @test3_a() { 132 define void @test3_a() { 176 call void @test3_a() 201 call void @test3_a() 226 call void @test3_a()
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/external/llvm-project/llvm/test/Linker/Inputs/ |
D | linkage2.ll | 5 @test3_a = common global i16 0
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/external/llvm/test/Linker/Inputs/ |
D | linkage2.ll | 5 @test3_a = common global i16 0
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/external/clang/test/Analysis/ |
D | dead-stores.cpp | 68 void test3_a(int x) { in test3_a() function
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/external/llvm-project/clang/test/Analysis/ |
D | dead-stores.cpp | 85 void test3_a(int x) { in test3_a() function
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/external/llvm-project/llvm/test/Transforms/GlobalDCE/ |
D | comdats.ll | 76 @test3_a = linkonce_odr unnamed_addr alias void (), void ()* @test3_f 77 ; CHECK: @test3_a = linkonce_odr unnamed_addr alias
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/external/flatbuffers/tests/ |
D | monster_test_generated.lobster | 139 def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:Color, test3_a… 145 b_.PrependInt16(test3_a)
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D | monster_test_generated.ts | 507 …umber, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b:… 513 builder.writeInt16(test3_a);
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D | monster_test_generated.js | 629 MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { argument 635 builder.writeInt16(test3_a);
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