Searched refs:testTextureName (Results 1 – 1 of 1) sorted by relevance
862 …GLuint testTextureName = createTexture(m_testFormat.internalFormat, m_testFormat.format, m_testFor… in iterate() local880 gl.bindTexture(GL_TEXTURE_2D, testTextureName); in iterate()910 gl.deleteTextures(1, &testTextureName); in iterate()