/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 108 TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 116 void setTexture(const glu::Texture2DArray* tex2DArray); 141 return m_binding.tex2DArray; in get2DArray() 160 const glu::Texture2DArray* tex2DArray; member 183 const tcu::Texture2DArray* tex2DArray; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 90 TextureBinding::TextureBinding(const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument 93 m_binding.tex2DArray = tex2DArray; in TextureBinding() 130 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() argument 133 m_binding.tex2DArray = tex2DArray; in setTexture() 345 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 104 …y* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); return m_binding.tex2DArray;} in get2DArray() 114 const glu::Texture2DArray* tex2DArray; member 136 const tcu::Texture2DArray* tex2DArray; member 142 , tex2DArray(DE_NULL) in ShaderSampler()
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D | glsShaderRenderCase.cpp | 83 TextureBinding::TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument 87 m_binding.tex2DArray = tex2DArray; in TextureBinding() 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() argument 123 m_binding.tex2DArray = tex2DArray; in setTexture() 285 …case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTextur… in ShaderEvalContext()
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/external/deqp-deps/glslang/Test/ |
D | web.separate.frag | 35 layout(binding = 15) uniform texture2DArray tex2DArray; 51 sampler2DArray (tex2DArray, s); 52 sampler2DArrayShadow (tex2DArray, sShadow);
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D | spv.separate.frag | 29 uniform texture2DArray tex2DArray; 68 sampler2DArray (tex2DArray, s); 69 sampler2DArrayShadow (tex2DArray, sShadow);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | web.separate.frag.out | 22 OpName %tex2DArray "tex2DArray" 57 OpDecorate %tex2DArray DescriptorSet 0 58 OpDecorate %tex2DArray Binding 15 120 %tex2DArray = OpVariable %_ptr_UniformConstant_63 UniformConstant
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D | spv.separate.frag.out | 37 Name 145 "tex2DArray" 94 Decorate 145(tex2DArray) DescriptorSet 0 95 Decorate 145(tex2DArray) Binding 0 219 145(tex2DArray): 144(ptr) Variable UniformConstant 379 146: 143 Load 145(tex2DArray) 382 150: 143 Load 145(tex2DArray)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 134 TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler); 147 … DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); return *m_binding.tex2DAr… in get2DArray() 170 const tcu::Texture2DArray* tex2DArray; member 197 const tcu::Texture2DArray* tex2DArray; member 206 , tex2DArray (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 348 TextureBinding::TextureBinding (const tcu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler) in TextureBinding() argument 352 m_binding.tex2DArray = tex2DArray; in TextureBinding() 371 case TYPE_2D_ARRAY: delete m_binding.tex2DArray; break; in ~TextureBinding() 422 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray(); break; in ShaderEvalContext()
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D | vktShaderRenderTextureFunctionTests.cpp | 363 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray() 364 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray() 412 …ext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textur… in texture2DArray() 420 …at ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c… in texture2DArrayShadow() 426 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.… in texture2DArrayOffset() 432 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOf… in texture2DArrayShadowOffset() 667 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias; in evalTexelFetch2DArray()
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/external/angle/src/tests/gl_tests/ |
D | MultiviewDrawTest.cpp | 580 GLTexture tex2DArray; in TEST_P() local 581 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P() 583 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P() 673 GLTexture tex2DArray; in TEST_P() local 674 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P() 676 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P() 715 GLTexture tex2DArray; in TEST_P() local 716 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P() 718 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P() 780 GLTexture tex2DArray; in TEST_P() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1264 const TestTexture2DArray* tex2DArray = dynamic_cast<const TestTexture2DArray*>(&testTexture); in getTexture2DView() local 1267 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DView() 1268 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DView() 1275 : tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx); in getTexture2DView() 1286 const TestTexture2DArray* tex2DArray = dynamic_cast<const TestTexture2DArray*>(&testTexture); in getTexture2DArrayView() local 1288 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DArrayView() 1289 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DArrayView() 1296 : tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel+levelNdx); in getTexture2DArrayView()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 213 const rc::Texture2DArray* tex2DArray; member
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D | sglrReferenceContext.hpp | 806 void setTex2DArrayBinding (int unit, rc::Texture2DArray* tex2DArray);
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D | sglrReferenceContext.cpp | 4500 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = tex; in drawWithReference() 4503 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = &m_emptyTex2DArray; in drawWithReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 1240 deUint32 tex2DArray; in init() 1245 glGenTextures (1, &tex2DArray); in init() 1251 glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in init() 1294 …glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init() 1305 glDeleteTextures (1, &tex2DArray); in init()
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D | es3fShaderTextureFunctionTests.cpp | 254 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray() 255 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray() 281 …ntext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textur… in texture2DArray() 286 …loat ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c… in texture2DArrayShadow() 289 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.… in texture2DArrayOffset() 293 …t s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOf… in texture2DArrayShadowOffset() 417 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias; in evalTexelFetch2DArray()
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D | es3fFboTestUtil.cpp | 643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
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D | es3fTextureUnitTests.cpp | 668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1555 deUint32 tex2DArray = 0x1234; in framebuffer_texture_layer() local 1571 ctx.glGenTextures (1, &tex2DArray); in framebuffer_texture_layer() 1577 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in framebuffer_texture_layer() 1616 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLay… in framebuffer_texture_layer() 1637 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLa… in framebuffer_texture_layer() 1639 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + … in framebuffer_texture_layer() 1679 ctx.glDeleteTextures (1, &tex2DArray); in framebuffer_texture_layer()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 206 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow() 224 …return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, off… in texture2DArrayShadowOffset()
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