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Searched refs:texA (Results 1 – 5 of 5) sorted by relevance

/external/skia/tests/sksl/metal/
DSamplerGlobals.metal10 texture2d<float> texA;
15 fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> texA[[texture(1)]], sampler…
16 Globals _globals{texA, texASmplr, texB, texBSmplr};
20 …_out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_…
/external/skia/resources/sksl/metal/
DSamplerGlobals.sksl1 layout(binding=1) uniform sampler2D texA;
5 sk_FragColor = sample(texA, half2(0)) * sample(texB, half2(0));
/external/angle/src/tests/gl_tests/
DFramebufferTest.cpp735 GLTexture texA; in TEST_P() local
736 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
745 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P()
2941 GLTexture texA, texB; in TEST_P() local
2942 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
2949 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P()
DStateChangeTest.cpp4723 GLTexture texA; in TEST_P() local
4724 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
4734 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
4742 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
DGLSLTest.cpp5071 GLTexture texA; in TEST_P() local
5073 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
5081 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P()