Searched refs:texA (Results 1 – 5 of 5) sorted by relevance
/external/skia/tests/sksl/metal/ |
D | SamplerGlobals.metal | 10 texture2d<float> texA; 15 fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> texA[[texture(1)]], sampler… 16 Globals _globals{texA, texASmplr, texB, texBSmplr}; 20 …_out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_…
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/external/skia/resources/sksl/metal/ |
D | SamplerGlobals.sksl | 1 layout(binding=1) uniform sampler2D texA; 5 sk_FragColor = sample(texA, half2(0)) * sample(texB, half2(0));
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/external/angle/src/tests/gl_tests/ |
D | FramebufferTest.cpp | 735 GLTexture texA; in TEST_P() local 736 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 745 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P() 2941 GLTexture texA, texB; in TEST_P() local 2942 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 2949 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P()
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D | StateChangeTest.cpp | 4723 GLTexture texA; in TEST_P() local 4724 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 4734 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 4742 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
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D | GLSLTest.cpp | 5071 GLTexture texA; in TEST_P() local 5073 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 5081 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texA, 0); in TEST_P()
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