Searched refs:texB (Results 1 – 5 of 5) sorted by relevance
/external/skia/tests/sksl/metal/ |
D | SamplerGlobals.metal | 12 texture2d<float> texB; 15 …at> texA[[texture(1)]], sampler texASmplr[[sampler(1)]], texture2d<float> texB[[texture(0)]], samp… 16 Globals _globals{texA, texASmplr, texB, texBSmplr}; 20 …_out.sk_FragColor = _globals.texA.sample(_globals.texASmplr, float2(0.0)) * _globals.texB.sample(_…
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/external/skia/resources/sksl/metal/ |
D | SamplerGlobals.sksl | 2 layout(binding=0) uniform sampler2D texB; 5 sk_FragColor = sample(texA, half2(0)) * sample(texB, half2(0));
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/external/angle/src/tests/gl_tests/ |
D | FramebufferTest.cpp | 739 GLTexture texB; in TEST_P() local 740 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P() 746 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texB, 0, 0); in TEST_P() 2941 GLTexture texA, texB; in TEST_P() local 2944 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P() 2950 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texB, 0); in TEST_P()
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D | StateChangeTest.cpp | 4727 GLTexture texB; in TEST_P() local 4728 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P() 4738 glBindImageTexture(0, texB, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
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D | GLSLTest.cpp | 5087 GLTexture texB; in TEST_P() local 5089 glBindTexture(GL_TEXTURE_2D, texB); in TEST_P()
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