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Searched refs:texCoordOffset (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/text/
DGrTextBlobVertexRegenerator.cpp48 size_t texCoordOffset = vertexStride - sizeof(SkIPoint16); in regen_texcoords() local
80 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); in regen_texcoords()
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp592 const Vec2 texCoordOffset; in iterate() member
593 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate()
608 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate()
929 const Vec2 texCoordOffset; in iterate() member
930 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate()
945 …TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), u… in iterate()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp509 Vector2 texCoordOffset( in blitColorBufferWithShader()
519 texCoordOffset.x() = texCoordOffset.x() + texCoordScale.x(); in blitColorBufferWithShader()
524 texCoordOffset.y() = texCoordOffset.y() + texCoordScale.y(); in blitColorBufferWithShader()
545 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader()
546 texCoordOffset.y())); in blitColorBufferWithShader()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp692 const Vec2 texCoordOffset; in iterate() member
693 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate()
708 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate()
1027 const Vec2 texCoordOffset; in iterate() member
1028 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate()
1043 …TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), u… in iterate()
/external/angle/src/compiler/translator/
DTextureFunctionHLSL.cpp27 const char *texCoordOffset, in OutputIntTexCoordWrap() argument
33 out << "float " << texCoordOutName << "Offset = " << texCoord << " + float(" << texCoordOffset in OutputIntTexCoordWrap()