Searched refs:texCoordOffset (Results 1 – 5 of 5) sorted by relevance
/external/skqp/src/gpu/text/ |
D | GrTextBlobVertexRegenerator.cpp | 48 size_t texCoordOffset = vertexStride - sizeof(SkIPoint16); in regen_texcoords() local 80 uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset); in regen_texcoords()
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 592 const Vec2 texCoordOffset; in iterate() member 593 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 608 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate() 929 const Vec2 texCoordOffset; in iterate() member 930 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 945 …TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), u… in iterate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 509 Vector2 texCoordOffset( in blitColorBufferWithShader() 519 texCoordOffset.x() = texCoordOffset.x() + texCoordScale.x(); in blitColorBufferWithShader() 524 texCoordOffset.y() = texCoordOffset.y() + texCoordScale.y(); in blitColorBufferWithShader() 545 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader() 546 texCoordOffset.y())); in blitColorBufferWithShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 692 const Vec2 texCoordOffset; in iterate() member 693 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 708 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate() 1027 const Vec2 texCoordOffset; in iterate() member 1028 …nst Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 1043 …TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), u… in iterate()
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/external/angle/src/compiler/translator/ |
D | TextureFunctionHLSL.cpp | 27 const char *texCoordOffset, in OutputIntTexCoordWrap() argument 33 out << "float " << texCoordOutName << "Offset = " << texCoord << " + float(" << texCoordOffset in OutputIntTexCoordWrap()
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