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Searched refs:texCubeArray (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp110 TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
118 void setTexture(const glu::TextureCubeArray* texCubeArray);
151 return m_binding.texCubeArray; in getCubeArray()
162 const glu::TextureCubeArray* texCubeArray; member
185 const tcu::TextureCubeArray* texCubeArray; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
DglcShaderRenderCase.cpp107 TextureBinding::TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampl… in TextureBinding() argument
110 m_binding.texCubeArray = texCubeArray; in TextureBinding()
142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() argument
145 m_binding.texCubeArray = texCubeArray; in setTexture()
351 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
/external/deqp-deps/glslang/Test/
Dspv.separate.frag21 uniform textureCubeArray texCubeArray;
57 samplerCubeArray (texCubeArray, s);
58 samplerCubeArrayShadow (texCubeArray, sShadow);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp135 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler);
148 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray()
171 const tcu::TextureCubeArray* texCubeArray; member
198 const tcu::TextureCubeArray* texCubeArray; member
207 , texCubeArray (DE_NULL) in ShaderSampler()
DvktShaderRender.cpp355 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& samp… in TextureBinding() argument
359 m_binding.texCubeArray = texCubeArray; in TextureBinding()
372 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break; in ~TextureBinding()
423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()
DvktShaderRenderTextureFunctionTests.cpp402 float d = (float)c.textures[0].texCubeArray->getSize(); in computeLodFromGradCubeArray()
416 …float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sample(c.textu… in textureCubeArray()
423 …float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(… in textureCubeArrayShadow()
/external/deqp-deps/glslang/Test/baseResults/
Dspv.separate.frag.out27 Name 71 "texCubeArray"
74 Decorate 71(texCubeArray) DescriptorSet 0
75 Decorate 71(texCubeArray) Binding 0
178 71(texCubeArray): 70(ptr) Variable UniformConstant
346 72: 69 Load 71(texCubeArray)
349 76: 69 Load 71(texCubeArray)
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1317 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local
1319 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView()
1321 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView()
1329 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView()
1332 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView()
1348 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local
1350 DE_ASSERT(texCubeArray); in getTextureCubeArrayView()
1357 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp215 const rc::TextureCubeArray* texCubeArray; member
DsglrReferenceContext.hpp808 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
DsglrReferenceContext.cpp4538 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex; in drawWithReference()
4541 … m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray; in drawWithReference()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1645 deUint32 texCubeArray = 0x1234; in framebuffer_texture_layer() local
1649 ctx.glGenTextures (1, &texCubeArray); in framebuffer_texture_layer()
1652 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); in framebuffer_texture_layer()
1664 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexL… in framebuffer_texture_layer()
1674 ctx.glDeleteTextures (1, &texCubeArray); in framebuffer_texture_layer()
Des31fFboTestUtil.cpp395 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp215 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()