/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 110 TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 118 void setTexture(const glu::TextureCubeArray* texCubeArray); 151 return m_binding.texCubeArray; in getCubeArray() 162 const glu::TextureCubeArray* texCubeArray; member 185 const tcu::TextureCubeArray* texCubeArray; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 107 TextureBinding::TextureBinding(const glu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampl… in TextureBinding() argument 110 m_binding.texCubeArray = texCubeArray; in TextureBinding() 142 void TextureBinding::setTexture(const glu::TextureCubeArray* texCubeArray) in setTexture() argument 145 m_binding.texCubeArray = texCubeArray; in setTexture() 351 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
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/external/deqp-deps/glslang/Test/ |
D | spv.separate.frag | 21 uniform textureCubeArray texCubeArray; 57 samplerCubeArray (texCubeArray, s); 58 samplerCubeArrayShadow (texCubeArray, sShadow);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 135 TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& sampler); 148 …_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); return *m_binding.texCube… in getCubeArray() 171 const tcu::TextureCubeArray* texCubeArray; member 198 const tcu::TextureCubeArray* texCubeArray; member 207 , texCubeArray (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 355 TextureBinding::TextureBinding (const tcu::TextureCubeArray* texCubeArray, const tcu::Sampler& samp… in TextureBinding() argument 359 m_binding.texCubeArray = texCubeArray; in TextureBinding() 372 case TYPE_CUBE_ARRAY: delete m_binding.texCubeArray; break; in ~TextureBinding() 423 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()
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D | vktShaderRenderTextureFunctionTests.cpp | 402 float d = (float)c.textures[0].texCubeArray->getSize(); in computeLodFromGradCubeArray() 416 …float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sample(c.textu… in textureCubeArray() 423 …float s, float t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(… in textureCubeArrayShadow()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.separate.frag.out | 27 Name 71 "texCubeArray" 74 Decorate 71(texCubeArray) DescriptorSet 0 75 Decorate 71(texCubeArray) Binding 0 178 71(texCubeArray): 70(ptr) Variable UniformConstant 346 72: 69 Load 71(texCubeArray) 349 76: 69 Load 71(texCubeArray)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1317 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeView() local 1319 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1321 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView() 1329 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray ? texCubeArray->getTexture().getLevel((… in getTextureCubeView() 1332 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0),… in getTextureCubeView() 1348 const TestTextureCubeArray* texCubeArray = dynamic_cast<const TestTextureCubeArray*>(&testTexture); in getTextureCubeArrayView() local 1350 DE_ASSERT(texCubeArray); in getTextureCubeArrayView() 1357 …const tcu::ConstPixelBufferAccess& srcLevel = texCubeArray->getTexture().getLevel((int)subresource… in getTextureCubeArrayView()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 215 const rc::TextureCubeArray* texCubeArray; member
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D | sglrReferenceContext.hpp | 808 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
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D | sglrReferenceContext.cpp | 4538 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex; in drawWithReference() 4541 … m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray; in drawWithReference()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1645 deUint32 texCubeArray = 0x1234; in framebuffer_texture_layer() local 1649 ctx.glGenTextures (1, &texCubeArray); in framebuffer_texture_layer() 1652 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); in framebuffer_texture_layer() 1664 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexL… in framebuffer_texture_layer() 1674 ctx.glDeleteTextures (1, &texCubeArray); in framebuffer_texture_layer()
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D | es31fFboTestUtil.cpp | 395 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 215 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()
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