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Searched refs:tex_coord (Results 1 – 14 of 14) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dspv.always-discard2.frag.out17 Name 21 "tex_coord"
20 Decorate 21(tex_coord) Location 0
34 21(tex_coord): 20(ptr) Variable Input
53 25: 24(ptr) AccessChain 21(tex_coord) 23
58 32: 24(ptr) AccessChain 21(tex_coord) 31
Dspv.always-discard.frag.out17 Name 21 "tex_coord"
21 Decorate 21(tex_coord) Location 0
35 21(tex_coord): 20(ptr) Variable Input
60 25: 24(ptr) AccessChain 21(tex_coord) 23
65 32: 24(ptr) AccessChain 21(tex_coord) 31
Dalways-discard2.frag.out33 0:11 'tex_coord' ( smooth in 2-component vector of float)
46 0:12 'tex_coord' ( smooth in 2-component vector of float)
58 0:? 'tex_coord' ( smooth in 2-component vector of float)
95 0:11 'tex_coord' ( smooth in 2-component vector of float)
108 0:12 'tex_coord' ( smooth in 2-component vector of float)
120 0:? 'tex_coord' ( smooth in 2-component vector of float)
Dspv.discard-dce.frag.out17 Name 21 "tex_coord"
21 Decorate 21(tex_coord) Location 0
35 21(tex_coord): 20(ptr) Variable Input
60 25: 24(ptr) AccessChain 21(tex_coord) 23
65 32: 24(ptr) AccessChain 21(tex_coord) 31
Ddiscard-dce.frag.out33 0:11 'tex_coord' ( smooth in 2-component vector of float)
46 0:12 'tex_coord' ( smooth in 2-component vector of float)
117 0:? 'tex_coord' ( smooth in 2-component vector of float)
154 0:11 'tex_coord' ( smooth in 2-component vector of float)
167 0:12 'tex_coord' ( smooth in 2-component vector of float)
238 0:? 'tex_coord' ( smooth in 2-component vector of float)
Dalways-discard.frag.out33 0:11 'tex_coord' ( smooth in 2-component vector of float)
46 0:12 'tex_coord' ( smooth in 2-component vector of float)
117 0:? 'tex_coord' ( smooth in 2-component vector of float)
154 0:11 'tex_coord' ( smooth in 2-component vector of float)
167 0:12 'tex_coord' ( smooth in 2-component vector of float)
238 0:? 'tex_coord' ( smooth in 2-component vector of float)
/external/deqp-deps/glslang/Test/
Dalways-discard2.frag2 varying vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dspv.always-discard2.frag2 in vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dalways-discard.frag2 varying vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dspv.discard-dce.frag2 in vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Dspv.always-discard.frag2 in vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
Ddiscard-dce.frag2 varying vec2 tex_coord;
11 float x = tex_coord.x*2.0 - 1.0;
12 float y = tex_coord.y*2.0 - 1.0;
/external/mesa3d/src/mesa/swrast/
Ds_triangle.c620 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span()
621 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span()
622 GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span()
623 GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ in fast_persp_span()
633 tex_coord[0] += tex_step[0]; \ in fast_persp_span()
634 tex_coord[1] += tex_step[1]; \ in fast_persp_span()
635 tex_coord[2] += tex_step[2]; \ in fast_persp_span()
641 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span()
642 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span()
643 const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span()
[all …]
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c3514 nir_ssa_def *tex_coord = gen_tex_coords(&b); in get_blit_vs() local
3515 nir_store_var(&b, vs_out_tex_coord, tex_coord, 0xf); in get_blit_vs()
3566 nir_ssa_def *tex_coord = nir_load_var(&b, fs_in_tex_coord); in get_color_blit_fs() local
3568 tex_coord = nir_channels(&b, tex_coord, channel_mask); in get_color_blit_fs()
3570 nir_ssa_def *color = build_nir_tex_op(&b, device, tex_coord, src_base_type, in get_color_blit_fs()