Searched refs:tex_coord (Results 1 – 14 of 14) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.always-discard2.frag.out | 17 Name 21 "tex_coord" 20 Decorate 21(tex_coord) Location 0 34 21(tex_coord): 20(ptr) Variable Input 53 25: 24(ptr) AccessChain 21(tex_coord) 23 58 32: 24(ptr) AccessChain 21(tex_coord) 31
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D | spv.always-discard.frag.out | 17 Name 21 "tex_coord" 21 Decorate 21(tex_coord) Location 0 35 21(tex_coord): 20(ptr) Variable Input 60 25: 24(ptr) AccessChain 21(tex_coord) 23 65 32: 24(ptr) AccessChain 21(tex_coord) 31
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D | always-discard2.frag.out | 33 0:11 'tex_coord' ( smooth in 2-component vector of float) 46 0:12 'tex_coord' ( smooth in 2-component vector of float) 58 0:? 'tex_coord' ( smooth in 2-component vector of float) 95 0:11 'tex_coord' ( smooth in 2-component vector of float) 108 0:12 'tex_coord' ( smooth in 2-component vector of float) 120 0:? 'tex_coord' ( smooth in 2-component vector of float)
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D | spv.discard-dce.frag.out | 17 Name 21 "tex_coord" 21 Decorate 21(tex_coord) Location 0 35 21(tex_coord): 20(ptr) Variable Input 60 25: 24(ptr) AccessChain 21(tex_coord) 23 65 32: 24(ptr) AccessChain 21(tex_coord) 31
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D | discard-dce.frag.out | 33 0:11 'tex_coord' ( smooth in 2-component vector of float) 46 0:12 'tex_coord' ( smooth in 2-component vector of float) 117 0:? 'tex_coord' ( smooth in 2-component vector of float) 154 0:11 'tex_coord' ( smooth in 2-component vector of float) 167 0:12 'tex_coord' ( smooth in 2-component vector of float) 238 0:? 'tex_coord' ( smooth in 2-component vector of float)
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D | always-discard.frag.out | 33 0:11 'tex_coord' ( smooth in 2-component vector of float) 46 0:12 'tex_coord' ( smooth in 2-component vector of float) 117 0:? 'tex_coord' ( smooth in 2-component vector of float) 154 0:11 'tex_coord' ( smooth in 2-component vector of float) 167 0:12 'tex_coord' ( smooth in 2-component vector of float) 238 0:? 'tex_coord' ( smooth in 2-component vector of float)
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/external/deqp-deps/glslang/Test/ |
D | always-discard2.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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D | spv.always-discard2.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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D | always-discard.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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D | spv.discard-dce.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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D | spv.always-discard.frag | 2 in vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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D | discard-dce.frag | 2 varying vec2 tex_coord; 11 float x = tex_coord.x*2.0 - 1.0; 12 float y = tex_coord.y*2.0 - 1.0;
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/external/mesa3d/src/mesa/swrast/ |
D | s_triangle.c | 620 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span() 621 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span() 622 GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span() 623 GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ in fast_persp_span() 633 tex_coord[0] += tex_step[0]; \ in fast_persp_span() 634 tex_coord[1] += tex_step[1]; \ in fast_persp_span() 635 tex_coord[2] += tex_step[2]; \ in fast_persp_span() 641 GLdouble invQ = tex_coord[2] ? \ in fast_persp_span() 642 (1.0 / tex_coord[2]) : 1.0; \ in fast_persp_span() 643 const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ in fast_persp_span() [all …]
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_copy.c | 3514 nir_ssa_def *tex_coord = gen_tex_coords(&b); in get_blit_vs() local 3515 nir_store_var(&b, vs_out_tex_coord, tex_coord, 0xf); in get_blit_vs() 3566 nir_ssa_def *tex_coord = nir_load_var(&b, fs_in_tex_coord); in get_color_blit_fs() local 3568 tex_coord = nir_channels(&b, tex_coord, channel_mask); in get_color_blit_fs() 3570 nir_ssa_def *color = build_nir_tex_op(&b, device, tex_coord, src_base_type, in get_color_blit_fs()
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