Searched refs:textureComponentCount (Results 1 – 4 of 4) sorted by relevance
146 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()162 int componentCount = textureComponentCount(); in sampleTexture()351 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()370 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()384 int componentCount = textureComponentCount(); in sampleTexture()744 int componentCount = textureComponentCount(); in sampleQuad2D()939 int componentCount = textureComponentCount(); in sample3D()1214 int componentCount = textureComponentCount(); in sampleFloat2D()1283 int componentCount = textureComponentCount(); in sampleFloat3D()1774 switch(textureComponentCount()) in sampleTexel()[all …]
102 int textureComponentCount() const;
190 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()252 for(int component = 0; component < textureComponentCount(); component++) in sampleTexture()531 int componentCount = textureComponentCount(); in sampleQuad2D()734 int componentCount = textureComponentCount(); in sample3D()977 int componentCount = textureComponentCount(); in sampleFloat2D()1071 int componentCount = textureComponentCount(); in sampleFloat3D()1532 switch(textureComponentCount()) in sampleTexel()1666 switch(textureComponentCount()) in sampleTexel()1745 for(int i = 0; i < textureComponentCount(); i++) in sampleTexel()2038 int componentCount = textureComponentCount(); in sampleTexel()[all …]