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Searched refs:textureDepth (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DVulkanPerformanceCounterTest.cpp1788 GLTexture textureDepth; in TEST_P() local
1789 glBindTexture(GL_TEXTURE_2D, textureDepth); in TEST_P()
1798 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureDepth, 0); in TEST_P()
/external/angle/src/libANGLE/
DvalidationES.h73 size_t textureDepth);
DvalidationES.cpp1069 size_t textureDepth) in ValidCompressedSubImageSize() argument
1084 static_cast<size_t>(height) == textureHeight && static_cast<size_t>(depth) == textureDepth; in ValidCompressedSubImageSize()