Searched refs:textureDepth (Results 1 – 3 of 3) sorted by relevance
1788 GLTexture textureDepth; in TEST_P() local1789 glBindTexture(GL_TEXTURE_2D, textureDepth); in TEST_P()1798 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureDepth, 0); in TEST_P()
73 size_t textureDepth);
1069 size_t textureDepth) in ValidCompressedSubImageSize() argument1084 static_cast<size_t>(height) == textureHeight && static_cast<size_t>(depth) == textureDepth; in ValidCompressedSubImageSize()