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Searched refs:textureInternalFormat (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp945 GLint textureInternalFormat = m_testFormat.internalFormat; in iterate() local
946 GLuint textureType = getTypeFromInternalFormat(textureInternalFormat); in iterate()
947 GLuint textureFormat = getUnsizedFormatFromInternalFormat(textureInternalFormat); in iterate()
948 …const bool isSRGB = textureInternalFormat == GL_SRGB8 || textureInternalFormat == GL_SRGB8_ALP… in iterate()
952 prepareTexturingProgramSources(textureInternalFormat, textureFormat, textureType)); in iterate()
963 …GLuint referenceTextureId = createTexture(textureInternalFormat, textureFormat, textureType, m_tes… in iterate()
965 …GLuint copiedTextureId = createTexture(textureInternalFormat, textureFormat, textureType, m_testFo… in iterate()
1016 …ntextTypeES(renderContext.getType()) && getTypeFromInternalFormat(textureInternalFormat) != GL_UNS… in iterate()
1034 gl.copyTexImage2D(GL_TEXTURE_2D, 0, textureInternalFormat, 0, 0, m_renderWidth, m_renderHeight, 0); in iterate()
/external/deqp/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp272 : textureInternalFormat (textureInternalFormatValue) in FBOConfig()
279 deUint32 textureInternalFormat; member
1059 …TextureSp texture(new TestTexture2D(m_context, fboConfigList[idx].textureInternalFormat, GL_RGBA, … in createFBOwithColorAttachment()
1063 if (fboConfigList[idx].textureInternalFormat == GL_SRGB8_ALPHA8) in createFBOwithColorAttachment()
/external/angle/src/libANGLE/
DvalidationES2.cpp1636 const InternalFormat &textureInternalFormat = *texture->getFormat(target, level).info; in ValidateES2TexImageParametersBase() local
1637 if (textureInternalFormat.internalFormat == GL_NONE) in ValidateES2TexImageParametersBase()
1643 if (format != textureInternalFormat.format) in ValidateES2TexImageParametersBase()
1652 textureInternalFormat.sizedInternalFormat) in ValidateES2TexImageParametersBase()