Searched refs:textureLibrary (Results 1 – 2 of 2) sorted by relevance
316 TextureLibrary textureLibrary = sSystemRegistry.longTermTextureLibrary;317 textureLibrary.allocateTexture(R.drawable.dust01);318 textureLibrary.allocateTexture(R.drawable.dust02);319 textureLibrary.allocateTexture(R.drawable.dust03);320 textureLibrary.allocateTexture(R.drawable.dust04);321 textureLibrary.allocateTexture(R.drawable.dust05);323 textureLibrary.allocateTexture(R.drawable.effect_energyball01);324 textureLibrary.allocateTexture(R.drawable.effect_energyball02);325 textureLibrary.allocateTexture(R.drawable.effect_energyball03);326 textureLibrary.allocateTexture(R.drawable.effect_energyball04);[all …]
49 TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary; in buildBackground() local53 if (textureLibrary != null) { in buildBackground()98 textureLibrary.allocateTexture(backgroundResource)); in buildBackground()155 TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary; in addTileMapLayer() local156 TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex), in addTileMapLayer()