Searched refs:textureName (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/compiler/translator/TranslatorMetalDirect/ |
D | ProgramPrelude.cpp | 3048 const ImmutableString textureName = in BuildFuncToEmitter() local 3054 if (textureName.beginsWith("metal::depth2d<")) in BuildFuncToEmitter() 3065 if (textureName.beginsWith("metal::depthcube<")) in BuildFuncToEmitter() 3076 if (textureName.beginsWith("metal::depth2d_array<")) in BuildFuncToEmitter() 3087 if (textureName.beginsWith("metal::texture2d_array<")) in BuildFuncToEmitter() 3141 const ImmutableString textureName = in BuildFuncToEmitter() local 3148 if (textureName.beginsWith("metal::depth2d<")) in BuildFuncToEmitter() 3155 if (textureName.beginsWith("metal::depth2d_array<")) in BuildFuncToEmitter() 3162 if (textureName.beginsWith("metal::depthcube<")) in BuildFuncToEmitter() 3169 if (textureName.beginsWith("metal::texturecube<")) in BuildFuncToEmitter() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | TextureLibrary.java | 141 int textureName = mTextureNameWorkspace[0]; in loadBitmap() local 143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); in loadBitmap() 190 texture.name = textureName; in loadBitmap()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1031 …void initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& colo… 1169 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture() argument 1174 gl.bindTexture(m_textureType, textureName); in initializeTexture() 1353 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co… 1453 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co… in initializeImage() argument 1458 gl.bindTexture(m_textureType, textureName); in initializeImage() 1486 gl.bindImageTexture(imageBindingPoint, textureName, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8); in initializeImage()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() local 248 TCU_CHECK(textureName); in uploadTexture3D() 249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D() 1077 GLuint textureName; in iterate() local 1078 gl.genTextures(1, &textureName); in iterate() 1080 gl.bindTexture(GL_TEXTURE_3D, textureName); in iterate() 1125 gl.deleteTextures(1, &textureName); in iterate()
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/external/angle/src/tests/gl_tests/ |
D | DrawBuffersTest.cpp | 188 GLuint textureName, in verifyAttachment2DColor() argument 193 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, in verifyAttachment2DColor()
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D | GLSLTest.cpp | 493 GLuint textureName, in verifyAttachment2DColor() argument
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/external/deqp/external/openglcts/modules/common/ |
D | glcInternalformatTests.cpp | 225 GLuint textureName; in createTexture() local 245 gl.genTextures(1, &textureName); in createTexture() 246 gl.bindTexture(GL_TEXTURE_2D, textureName); in createTexture() 259 return textureName; in createTexture()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 302 void drawQuad(GLuint program, const char *textureName = nullptr) in drawQuad() argument 313 if(textureName) in drawQuad() 315 GLint location = glGetUniformLocation(program, textureName); in drawQuad()
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