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Searched refs:textureName (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/TranslatorMetalDirect/
DProgramPrelude.cpp3048 const ImmutableString textureName = in BuildFuncToEmitter() local
3054 if (textureName.beginsWith("metal::depth2d<")) in BuildFuncToEmitter()
3065 if (textureName.beginsWith("metal::depthcube<")) in BuildFuncToEmitter()
3076 if (textureName.beginsWith("metal::depth2d_array<")) in BuildFuncToEmitter()
3087 if (textureName.beginsWith("metal::texture2d_array<")) in BuildFuncToEmitter()
3141 const ImmutableString textureName = in BuildFuncToEmitter() local
3148 if (textureName.beginsWith("metal::depth2d<")) in BuildFuncToEmitter()
3155 if (textureName.beginsWith("metal::depth2d_array<")) in BuildFuncToEmitter()
3162 if (textureName.beginsWith("metal::depthcube<")) in BuildFuncToEmitter()
3169 if (textureName.beginsWith("metal::texturecube<")) in BuildFuncToEmitter()
[all …]
/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java141 int textureName = mTextureNameWorkspace[0]; in loadBitmap() local
143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); in loadBitmap()
190 texture.name = textureName; in loadBitmap()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1031 …void initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, const Vec4& colo…
1169 void SamplerBindingRenderCase::initializeTexture (glw::GLint bindingPoint, glw::GLint textureName, … in initializeTexture() argument
1174 gl.bindTexture(m_textureType, textureName); in initializeTexture()
1353 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co…
1453 …w::GLint imageBindingPoint, glw::GLint textureBindingPoint, glw::GLint textureName, const Vec4& co… in initializeImage() argument
1458 gl.bindTexture(m_textureType, textureName); in initializeImage()
1486 gl.bindImageTexture(imageBindingPoint, textureName, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA8); in initializeImage()
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() local
248 TCU_CHECK(textureName); in uploadTexture3D()
249 gl.bindTexture(GL_TEXTURE_3D, textureName); in uploadTexture3D()
1077 GLuint textureName; in iterate() local
1078 gl.genTextures(1, &textureName); in iterate()
1080 gl.bindTexture(GL_TEXTURE_3D, textureName); in iterate()
1125 gl.deleteTextures(1, &textureName); in iterate()
/external/angle/src/tests/gl_tests/
DDrawBuffersTest.cpp188 GLuint textureName, in verifyAttachment2DColor() argument
193 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, in verifyAttachment2DColor()
DGLSLTest.cpp493 GLuint textureName, in verifyAttachment2DColor() argument
/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp225 GLuint textureName; in createTexture() local
245 gl.genTextures(1, &textureName); in createTexture()
246 gl.bindTexture(GL_TEXTURE_2D, textureName); in createTexture()
259 return textureName; in createTexture()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp302 void drawQuad(GLuint program, const char *textureName = nullptr) in drawQuad() argument
313 if(textureName) in drawQuad()
315 GLint location = glGetUniformLocation(program, textureName); in drawQuad()