Searched refs:textureRadius (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/effects/generated/ |
D | GrCircleBlurFragmentProcessor.cpp | 185 float* textureRadius) { in create_profile_effect() argument 208 *textureRadius = 6 * sigma; in create_profile_effect() 218 *textureRadius = circleR + 3 * sigma; in create_profile_effect() 249 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_effect() 274 float textureRadius; in Make() local 276 create_profile_effect(context, circle, sigma, &solidRadius, &textureRadius); in Make() 281 std::move(inputFP), circle, solidRadius, textureRadius, std::move(profile))); in Make() 302 auto textureRadius = _outer.textureRadius; in emitCode() local 303 (void)textureRadius; in emitCode() 335 auto textureRadius = _outer.textureRadius; in onSetData() local [all …]
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D | GrCircleBlurFragmentProcessor.h | 32 float textureRadius; variable 38 float textureRadius, in GrCircleBlurFragmentProcessor() argument 45 , textureRadius(textureRadius) { in GrCircleBlurFragmentProcessor()
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/external/skqp/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.cpp | 167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument 187 *textureRadius = 6 * sigma; in create_profile_texture() 197 *textureRadius = circleR + 3 * sigma; in create_profile_texture() 220 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_texture() 244 float textureRadius; in Make() local 246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make() 251 circle, textureRadius, solidRadius, std::move(profile))); in Make() 269 auto textureRadius = _outer.textureRadius(); in emitCode() local 270 (void)textureRadius; in emitCode() 297 auto textureRadius = _outer.textureRadius(); in onSetData() local [all …]
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D | GrCircleBlurFragmentProcessor.h | 19 float textureRadius() const { return fTextureRadius; } in textureRadius() function 29 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument 34 , fTextureRadius(textureRadius) in GrCircleBlurFragmentProcessor()
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D | GrCircleBlurFragmentProcessor.fp | 9 in half textureRadius; 30 1.f / textureRadius); 190 float* solidRadius, float* textureRadius) { 210 *textureRadius = 6 * sigma; 220 *textureRadius = circleR + 3 * sigma; 243 SkScalar scale = kProfileTextureWidth / *textureRadius; 267 float textureRadius; 269 &solidRadius, &textureRadius)); 274 circle, textureRadius, solidRadius, std::move(profile)));
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/external/skia/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.fp | 11 in half textureRadius; 36 1.f / textureRadius); 202 float* textureRadius) { 225 *textureRadius = 6 * sigma; 235 *textureRadius = circleR + 3 * sigma; 239 // This would be kProfileTextureWidth/textureRadius if it weren't for the fact that we do 241 // 1 / textureRadius. This is done to avoid overflow in length(). 266 SkScalar scale = kProfileTextureWidth / *textureRadius; 289 float textureRadius; 291 &solidRadius, &textureRadius); [all …]
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