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Searched refs:textureRadius (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/effects/generated/
DGrCircleBlurFragmentProcessor.cpp185 float* textureRadius) { in create_profile_effect() argument
208 *textureRadius = 6 * sigma; in create_profile_effect()
218 *textureRadius = circleR + 3 * sigma; in create_profile_effect()
249 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_effect()
274 float textureRadius; in Make() local
276 create_profile_effect(context, circle, sigma, &solidRadius, &textureRadius); in Make()
281 std::move(inputFP), circle, solidRadius, textureRadius, std::move(profile))); in Make()
302 auto textureRadius = _outer.textureRadius; in emitCode() local
303 (void)textureRadius; in emitCode()
335 auto textureRadius = _outer.textureRadius; in onSetData() local
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DGrCircleBlurFragmentProcessor.h32 float textureRadius; variable
38 float textureRadius, in GrCircleBlurFragmentProcessor() argument
45 , textureRadius(textureRadius) { in GrCircleBlurFragmentProcessor()
/external/skqp/src/gpu/effects/
DGrCircleBlurFragmentProcessor.cpp167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument
187 *textureRadius = 6 * sigma; in create_profile_texture()
197 *textureRadius = circleR + 3 * sigma; in create_profile_texture()
220 SkScalar scale = kProfileTextureWidth / *textureRadius; in create_profile_texture()
244 float textureRadius; in Make() local
246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make()
251 circle, textureRadius, solidRadius, std::move(profile))); in Make()
269 auto textureRadius = _outer.textureRadius(); in emitCode() local
270 (void)textureRadius; in emitCode()
297 auto textureRadius = _outer.textureRadius(); in onSetData() local
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DGrCircleBlurFragmentProcessor.h19 float textureRadius() const { return fTextureRadius; } in textureRadius() function
29 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument
34 , fTextureRadius(textureRadius) in GrCircleBlurFragmentProcessor()
DGrCircleBlurFragmentProcessor.fp9 in half textureRadius;
30 1.f / textureRadius);
190 float* solidRadius, float* textureRadius) {
210 *textureRadius = 6 * sigma;
220 *textureRadius = circleR + 3 * sigma;
243 SkScalar scale = kProfileTextureWidth / *textureRadius;
267 float textureRadius;
269 &solidRadius, &textureRadius));
274 circle, textureRadius, solidRadius, std::move(profile)));
/external/skia/src/gpu/effects/
DGrCircleBlurFragmentProcessor.fp11 in half textureRadius;
36 1.f / textureRadius);
202 float* textureRadius) {
225 *textureRadius = 6 * sigma;
235 *textureRadius = circleR + 3 * sigma;
239 // This would be kProfileTextureWidth/textureRadius if it weren't for the fact that we do
241 // 1 / textureRadius. This is done to avoid overflow in length().
266 SkScalar scale = kProfileTextureWidth / *textureRadius;
289 float textureRadius;
291 &solidRadius, &textureRadius);
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