Searched refs:textureSamplerState (Results 1 – 1 of 1) sorted by relevance
2444 const gl::SamplerState &textureSamplerState = texture->getSamplerState(); in CaptureSharedContextMidExecutionSetup() local2454 if (textureSamplerState.getMinFilter() != defaultSamplerState.getMinFilter()) in CaptureSharedContextMidExecutionSetup()2456 capTexParam(GL_TEXTURE_MIN_FILTER, textureSamplerState.getMinFilter()); in CaptureSharedContextMidExecutionSetup()2459 if (textureSamplerState.getMagFilter() != defaultSamplerState.getMagFilter()) in CaptureSharedContextMidExecutionSetup()2461 capTexParam(GL_TEXTURE_MAG_FILTER, textureSamplerState.getMagFilter()); in CaptureSharedContextMidExecutionSetup()2464 if (textureSamplerState.getWrapR() != defaultSamplerState.getWrapR()) in CaptureSharedContextMidExecutionSetup()2466 capTexParam(GL_TEXTURE_WRAP_R, textureSamplerState.getWrapR()); in CaptureSharedContextMidExecutionSetup()2469 if (textureSamplerState.getWrapS() != defaultSamplerState.getWrapS()) in CaptureSharedContextMidExecutionSetup()2471 capTexParam(GL_TEXTURE_WRAP_S, textureSamplerState.getWrapS()); in CaptureSharedContextMidExecutionSetup()2474 if (textureSamplerState.getWrapT() != defaultSamplerState.getWrapT()) in CaptureSharedContextMidExecutionSetup()[all …]