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Searched refs:textureStack0 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp44 textureStack0(MAX_TEXTURE_STACK_DEPTH), in Context()
2000 device->setTextureMatrix(0, textureStack0.current()); in applyState()
2002 device->setTextureTransform(0, textureStack0.isIdentity() ? 0 : 4, false); in applyState()
2850 sw::Matrix T = textureStack0.current(); in drawTexture()
2854 textureStack0.identity(); in drawTexture()
2865 textureStack0.load(T); in drawTexture()
3236 case 0: return textureStack0; in currentMatrixStack()
3243 return textureStack0; in currentMatrixStack()
DContext.h646 sw::MatrixStack textureStack0; variable