Searched refs:textureStack0 (Results 1 – 2 of 2) sorted by relevance
44 textureStack0(MAX_TEXTURE_STACK_DEPTH), in Context()2000 device->setTextureMatrix(0, textureStack0.current()); in applyState()2002 device->setTextureTransform(0, textureStack0.isIdentity() ? 0 : 4, false); in applyState()2850 sw::Matrix T = textureStack0.current(); in drawTexture()2854 textureStack0.identity(); in drawTexture()2865 textureStack0.load(T); in drawTexture()3236 case 0: return textureStack0; in currentMatrixStack()3243 return textureStack0; in currentMatrixStack()
646 sw::MatrixStack textureStack0; variable