Searched refs:textureTransform (Results 1 – 3 of 3) sorted by relevance
758 …Trans3.z = texTrans3.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][3])); … in processTextureCoordinate()765 …Trans2.z = texTrans2.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][2])); … in processTextureCoordinate()772 …Trans1.z = texTrans1.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][1])); … in processTextureCoordinate()779 …Trans0.z = texTrans0.w = *Pointer<Float4>(data + OFFSET(DrawData,ff.textureTransform[stage][0])); … in processTextureCoordinate()
155 float4 textureTransform[8][4]; member
513 ff.textureTransform[stage][i][j] = T[i][j]; in setTextureMatrix()