Searched refs:texture_coordinate_buffer_data (Results 1 – 1 of 1) sorted by relevance
4048 std::vector<glw::GLfloat> texture_coordinate_buffer_data; local4056 texture_coordinate_buffer_data.resize(n_total_points * n_texture_coordinates_components);4080 prepareTextureCoordinatesForFace(&texture_coordinate_buffer_data[0] + texture_coordinates_offset,4087 &texture_coordinate_buffer_data[0] + texture_coordinates_offset, texture_width);4089 &texture_coordinate_buffer_data[0] + texture_coordinates_offset, texture_width);4096 …texture_coordinate.init(gl, (glw::GLsizeiptr)(texture_coordinate_buffer_data.size() * sizeof(glw::…4097 &texture_coordinate_buffer_data[0]);