Searched refs:texture_invalid (Results 1 – 1 of 1) sorted by relevance
12909 glw::GLuint texture_invalid = 0; in iterate() local12928 while (gl.isTexture(++texture_invalid)) in iterate()12933 gl.generateTextureMipmap(texture_invalid); in iterate()13029 glw::GLuint texture_invalid = 0; in iterate() local13034 while (gl.isTexture(++texture_invalid)) in iterate()13041 gl.bindTextureUnit(0, texture_invalid); in iterate()13127 glw::GLuint texture_invalid = 0; in iterate() local13222 while (gl.isTexture(++texture_invalid)) in iterate()13239 …gl.getTextureImage(texture_invalid, 0, s_reference_format, s_reference_type, s_reference_size, sto… in iterate()13354 gl.getCompressedTextureImage(texture_invalid, 0, s_reference_size, store); in iterate()[all …]