Searched refs:the_depth (Results 1 – 1 of 1) sorted by relevance
2418 glw::GLfloat the_depth = 0.f; in TestClearDepthAndStencil() local2421 gl.readPixels(0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &the_depth); in TestClearDepthAndStencil()2428 if (Compare(the_depth, depth) || Compare(the_stencil, stencil)) in TestClearDepthAndStencil()