Searched refs:to_2D_compressed_not_matching (Results 1 – 1 of 1) sorted by relevance
10069 glw::GLuint to_2D_compressed_not_matching; in Prepare() local10071 gl.createTextures(GL_TEXTURE_2D, 1, &to_2D_compressed_not_matching); in Prepare()10074 gl.bindTexture(GL_TEXTURE_2D, to_2D_compressed_not_matching); in Prepare()10098 gl.deleteTextures(1, &to_2D_compressed_not_matching); in Prepare()