Searched refs:to_3D_compressed_not_matching (Results 1 – 1 of 1) sorted by relevance
10102 glw::GLuint to_3D_compressed_not_matching; in Prepare() local10104 gl.createTextures(GL_TEXTURE_3D, 1, &to_3D_compressed_not_matching); in Prepare()10107 gl.bindTexture(GL_TEXTURE_3D, to_3D_compressed_not_matching); in Prepare()10131 gl.deleteTextures(1, &to_3D_compressed_not_matching); in Prepare()