Searched refs:totalPrimsGenerated (Results 1 – 1 of 1) sorted by relevance
940 uint32_t totalPrimsGenerated = 0; in GeometryShaderStage() local1053 totalPrimsGenerated += gsPa.NumPrims(); in GeometryShaderStage()1165 UPDATE_STAT_FE(GsPrimitives, totalPrimsGenerated); in GeometryShaderStage()1166 AR_EVENT(GSPrimInfo(numInputPrims, totalPrimsGenerated, numVertsPerPrim * numInputPrims)); in GeometryShaderStage()