Searched refs:touchingGround (Results 1 – 11 of 11) sorted by relevance
134 final boolean touchingGround = parentObject.touchingGround(); in update()215 if (touchingGround) { in update()261 if (touchingGround && gameTime > mLandThumpDelay) { in update()
77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { in update()161 final boolean goUp = (parentObject.touchingGround() && targetVelocityY < 0.0f) in update()192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) { in update()
124 if (!mFlying && !parentObject.touchingGround() && airTime > FALL_TIME_THRESHOLD) { in shouldFall()147 if (!mFlying && parentObject.touchingGround()) { in shouldRun()323 if (parentObject.touchingGround()) { in jumpAir()
38 if (parentObject.touchingGround()) { in update()
48 || (parentObject.touchingGround() && velocityY < 0.0f)) { in update()
127 && parentObject.touchingGround()) { in update()307 if (!parentObject.touchingGround()) { in executeCommand()423 if (parentObject.touchingGround() && parentObject.getVelocity().y <= 0.0f) { in executeCommand()
85 if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) { in update()
120 public final boolean touchingGround() { in touchingGround() method in GameObject
115 && parentObject.touchingGround() in update()
82 final boolean touchingFloor = parentObject.touchingGround(); in update()
219 mTouchingGround = parentObject.touchingGround(); in update()