Searched refs:translation_unit_initialized (Results 1 – 1 of 1) sorted by relevance
35 translation_unit_initialized = MagickFalse; variable51 translation_unit_initialized=MagickFalse; in DestroyMagickMutex()59 translation_unit_initialized=MagickTrue; in InitializeMagickMutex()66 if (translation_unit_initialized == MagickFalse) in LockMagickMutex()