Searched refs:triFlags (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 152 work.triFlags.frontFacing, in BackendSingleSample() 153 work.triFlags.viewportIndex, in BackendSingleSample() 167 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendSingleSample() 169 work.triFlags.frontFacing, in BackendSingleSample() 208 work.triFlags.frontFacing, in BackendSingleSample() 209 work.triFlags.viewportIndex, in BackendSingleSample() 223 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendSingleSample() 225 work.triFlags.frontFacing, in BackendSingleSample() 264 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendSingleSample() 266 work.triFlags.frontFacing, in BackendSingleSample()
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D | rasterizer.cpp | 70 state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; in RasterizeLine() 100 if (workDesc.triFlags.yMajor) in RasterizeLine() 186 if (workDesc.triFlags.yMajor) in RasterizeLine() 288 uint32_t tX = workDesc.triFlags.coverageMask & 0x7; in RasterizeSimplePoint() 289 uint32_t tY = (workDesc.triFlags.coverageMask >> 4) & 0x7; in RasterizeSimplePoint() 299 triDesc.triFlags = workDesc.triFlags; in RasterizeSimplePoint() 313 triDesc.triFlags.renderTargetArrayIndex); in RasterizeSimplePoint() 344 newWorkDesc.triFlags = workDesc.triFlags; in RasterizeTriPoint() 347 float halfPointSize = workDesc.triFlags.pointSize * 0.5f; in RasterizeTriPoint()
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D | backend_sample.cpp | 169 work.triFlags.frontFacing, in BackendSampleRate() 170 work.triFlags.viewportIndex, in BackendSampleRate() 184 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendSampleRate() 186 work.triFlags.frontFacing, in BackendSampleRate() 226 work.triFlags.frontFacing, in BackendSampleRate() 227 work.triFlags.viewportIndex, in BackendSampleRate() 241 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendSampleRate() 243 work.triFlags.frontFacing, in BackendSampleRate() 278 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendSampleRate() 280 work.triFlags.frontFacing, in BackendSampleRate()
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D | backend.cpp | 350 work.triFlags.frontFacing, in BackendNullPS() 351 work.triFlags.viewportIndex, in BackendNullPS() 360 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], in BackendNullPS() 362 work.triFlags.frontFacing, in BackendNullPS()
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D | backend_impl.h | 652 psContext->frontFace = work.triFlags.frontFacing; 653 psContext->renderTargetArrayIndex = work.triFlags.renderTargetArrayIndex; 654 psContext->viewportIndex = work.triFlags.viewportIndex; 821 work.triFlags.frontFacing, 822 work.triFlags.viewportIndex, 833 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], 835 work.triFlags.frontFacing, 1225 DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], 1227 work.triFlags.frontFacing,
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D | binner.cpp | 1164 desc.triFlags.frontFacing = state.forceFront ? 1 : ((frontFaceMask >> triIndex) & 1); in BinTrianglesImpl() 1165 desc.triFlags.renderTargetArrayIndex = aRTAI[triIndex]; in BinTrianglesImpl() 1166 desc.triFlags.viewportIndex = pViewportIndex[triIndex]; in BinTrianglesImpl() 1377 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl() 1378 desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; in BinPostSetupPointsImpl() 1379 desc.triFlags.viewportIndex = pViewportIndex[primIndex]; in BinPostSetupPointsImpl() 1406 work.desc.tri.triFlags.coverageMask = tX | (tY << 4); in BinPostSetupPointsImpl() 1532 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl() 1533 desc.triFlags.pointSize = aPointSize[primIndex]; in BinPostSetupPointsImpl() 1534 desc.triFlags.renderTargetArrayIndex = aRTAI[primIndex]; in BinPostSetupPointsImpl() [all …]
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D | context.h | 92 TRI_FLAGS triFlags; member 101 TRI_FLAGS triFlags; member
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D | rasterizer_impl.h | 1065 state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; 1086 triDesc.triFlags = workDesc.triFlags; 1249 triDesc.triFlags.renderTargetArrayIndex);
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