Searched refs:uTx0Id (Results 1 – 1 of 1) sorted by relevance
88 static GLint uTx0Id = -1; variable282 uTx0Id = glGetUniformLocation(progId, "uTx0"); in main()283 if (uTx0Id >= 0) { in main()284 glUniform1i(uTx0Id, 0); in main()