/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 504 mFunctions->programUniform1fv(mProgramID, uniLoc(location), count, v); in setUniform1fv() 509 mFunctions->uniform1fv(uniLoc(location), count, v); in setUniform1fv() 517 mFunctions->programUniform2fv(mProgramID, uniLoc(location), count, v); in setUniform2fv() 522 mFunctions->uniform2fv(uniLoc(location), count, v); in setUniform2fv() 530 mFunctions->programUniform3fv(mProgramID, uniLoc(location), count, v); in setUniform3fv() 535 mFunctions->uniform3fv(uniLoc(location), count, v); in setUniform3fv() 543 mFunctions->programUniform4fv(mProgramID, uniLoc(location), count, v); in setUniform4fv() 548 mFunctions->uniform4fv(uniLoc(location), count, v); in setUniform4fv() 556 mFunctions->programUniform1iv(mProgramID, uniLoc(location), count, v); in setUniform1iv() 561 mFunctions->uniform1iv(uniLoc(location), count, v); in setUniform1iv() [all …]
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D | ProgramGL.h | 146 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 937 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 938 if (uniLoc != -1) in setupDefaultUniforms() 939 gl.uniform1i(uniLoc, s_boolUniforms[i].value); in setupDefaultUniforms() 960 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 961 if (uniLoc != -1) in setupDefaultUniforms() 962 gl.uniform4iv(uniLoc, 1, &arr[0]); in setupDefaultUniforms() 979 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 980 if (uniLoc != -1) in setupDefaultUniforms() 981 gl.uniform1i(uniLoc, s_intUniforms[i].value); in setupDefaultUniforms() 996 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local [all …]
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 828 if (uniLoc != -1) in setupDefaultUniforms() 829 gl.uniform1i(uniLoc, s_boolUniforms[i].value); in setupDefaultUniforms() 848 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 849 if (uniLoc != -1) in setupDefaultUniforms() 850 gl.uniform4iv(uniLoc, 1, &arr[0]); in setupDefaultUniforms() 872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 873 if (uniLoc != -1) in setupDefaultUniforms() 874 gl.uniform1i(uniLoc, s_intUniforms[i].value); in setupDefaultUniforms() 891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local [all …]
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/external/angle/src/tests/gl_tests/ |
D | RobustBufferAccessBehaviorTest.cpp | 402 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 403 ASSERT_NE(-1, uniLoc); in TEST_P() 404 glUniform2f(uniLoc, kDefaultFloat, kDefaultFloat); in TEST_P() 465 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 466 ASSERT_NE(-1, uniLoc); in TEST_P() 467 glUniform2f(uniLoc, 0, 0); in TEST_P() 539 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 540 ASSERT_NE(-1, uniLoc); in TEST_P() 541 glUniform2f(uniLoc, kDefaultFloat, kDefaultFloat); in TEST_P()
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D | GeometryShaderTest.cpp | 1576 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local 1577 ASSERT_NE(-1, uniLoc); in TEST_P() 1578 glUniform4f(uniLoc, 0, 1, 0, 1); in TEST_P() 1619 uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() 1620 ASSERT_NE(-1, uniLoc); in TEST_P() 1621 glUniform4f(uniLoc, 0, 1, 0, 1); in TEST_P() 1757 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local 1758 ASSERT_NE(-1, uniLoc); in TEST_P() 1759 glUniform4f(uniLoc, 1.0f, 1.0f, 1.0f, 1.0f); in TEST_P()
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D | ClearTest.cpp | 607 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 608 ASSERT_NE(-1, uniLoc); in TEST_P() 609 glUniform4f(uniLoc, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 658 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 659 ASSERT_NE(-1, uniLoc); in TEST_P() 660 glUniform4f(uniLoc, 0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 702 glUniform4f(uniLoc, 1.0f, 0.25f, 1.0f, 1.0f); in TEST_P() 1473 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local 1474 ASSERT_NE(-1, uniLoc); in TEST_P() 1475 glUniform1i(uniLoc, 0); in TEST_P()
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D | VertexAttributeTest.cpp | 2839 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 2840 ASSERT_NE(-1, uniLoc); in TEST_P() 2852 glUniform1f(uniLoc, testValue); in TEST_P() 2886 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 2887 ASSERT_NE(-1, uniLoc); in TEST_P() 2900 glUniform1f(uniLoc, testValue); in TEST_P() 3089 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3090 ASSERT_NE(-1, uniLoc); in TEST_P() 3101 glUniform1i(uniLoc, testValue); in TEST_P() 3140 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local [all …]
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D | GLSLTest.cpp | 5370 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local 5371 ASSERT_NE(-1, uniLoc); in TEST_P() 5372 glUniform1f(uniLoc, 0.5f); in TEST_P() 8026 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local 8027 ASSERT_NE(-1, uniLoc); in TEST_P() 8028 glUniform2f(uniLoc, static_cast<GLfloat>(getWindowWidth()), in TEST_P() 8097 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local 8098 ASSERT_NE(-1, uniLoc); in TEST_P() 8099 glUniform2f(uniLoc, static_cast<GLfloat>(getWindowWidth()), in TEST_P()
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D | VulkanPerformanceCounterTest.cpp | 2973 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local 2974 ASSERT_NE(-1, uniLoc); in TEST_P() 3009 glUniform1i(uniLoc, 1); in TEST_P() 3014 glUniform1i(uniLoc, 2); in TEST_P()
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D | StateChangeTest.cpp | 3245 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 3246 ASSERT_NE(-1, uniLoc); in TEST_P() 3247 glUniform1i(uniLoc, 0); in TEST_P()
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