Searched refs:uni_input (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 7583 static const Utils::vec4<GLuint> uni_input[] = { Utils::vec4<GLuint>(8, 64, 4096, 16777216), in iterate() local 7706 if (false == testDefaultSubroutineSet(uni_input[0], out_routine_1, out_routine_2)) in iterate() 7714 if (false == testDraw(i, uni_input[i], out_routine_1[i], out_routine_2[i])) in iterate() 7742 bool FunctionalTest14_15::testDefaultSubroutineSet(const Utils::vec4<glw::GLuint>& uni_input, in testDefaultSubroutineSet() argument 7750 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDefaultSubroutineSet() 7823 …alTest14_15::testDraw(glw::GLuint routine_configuration, const Utils::vec4<glw::GLuint>& uni_input, in testDraw() argument 7833 gl.uniform4ui(m_uniform_location, uni_input.m_x, uni_input.m_y, uni_input.m_z, uni_input.m_w); in testDraw()
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D | gl4cShaderSubroutineTests.hpp | 811 bool testDefaultSubroutineSet(const Utils::vec4<glw::GLuint>& uni_input, 815 bool testDraw(glw::GLuint routine_configuration, const Utils::vec4<glw::GLuint>& uni_input,
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