/external/skia/src/shaders/ |
D | SkShader.cpp | 244 x = p->add(x, p->uniformF(uniforms->pushF(m[2]))); in ApplyMatrix() 245 y = p->add(y, p->uniformF(uniforms->pushF(m[5]))); in ApplyMatrix() 247 x = p->mad(x, p->uniformF(uniforms->pushF(m[0])), p->uniformF(uniforms->pushF(m[2]))); in ApplyMatrix() 248 y = p->mad(y, p->uniformF(uniforms->pushF(m[4])), p->uniformF(uniforms->pushF(m[5]))); in ApplyMatrix() 251 return p->mad(x, p->uniformF(uniforms->pushF(m[3*row+0])), in ApplyMatrix() 252 p->mad(y, p->uniformF(uniforms->pushF(m[3*row+1])), in ApplyMatrix() 253 p->uniformF(uniforms->pushF(m[3*row+2])))); in ApplyMatrix()
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D | SkImageShader.cpp | 784 return p->uniformF(uniforms->push(bits-1)); in onProgram() 810 p->uniformF(uniforms->pushF( pm.width())), in onProgram() 811 p->uniformF(uniforms->pushF(1.0f/pm.width())), // iff tileX == kRepeat in onProgram() 812 p->uniformF(uniforms->pushF(0.5f/pm.width())), // iff tileX == kMirror in onProgram() 814 p->uniformF(uniforms->pushF( pm.height())), in onProgram() 815 p->uniformF(uniforms->pushF(1.0f/pm.height())), // iff tileY == kRepeat in onProgram() 816 p->uniformF(uniforms->pushF(0.5f/pm.height())), // iff tileY == kMirror in onProgram() 905 p->uniformF(uniforms->pushF(r[0])), in onProgram() 906 p->uniformF(uniforms->pushF(r[1])), in onProgram() 907 p->uniformF(uniforms->pushF(r[2])), in onProgram() [all …]
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D | SkColorFilterShader.cpp | 79 skvm::F32 A = p->uniformF(uniforms->pushF(fAlpha)); in onProgram()
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/external/skia/src/core/ |
D | SkColorSpaceXformSteps.cpp | 141 skvm::F32 G = p->uniformF(uniforms->pushF(tf.g)), in sk_program_transfer_fn() 142 A = p->uniformF(uniforms->pushF(tf.a)), in sk_program_transfer_fn() 143 B = p->uniformF(uniforms->pushF(tf.b)), in sk_program_transfer_fn() 144 C = p->uniformF(uniforms->pushF(tf.c)), in sk_program_transfer_fn() 145 D = p->uniformF(uniforms->pushF(tf.d)), in sk_program_transfer_fn() 146 E = p->uniformF(uniforms->pushF(tf.e)), in sk_program_transfer_fn() 147 F = p->uniformF(uniforms->pushF(tf.f)); in sk_program_transfer_fn() 200 return p->uniformF(uniforms->pushF(src_to_dst_matrix[index])); in program()
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D | SkColorFilter_Matrix.cpp | 92 : m * p->uniformF(uniforms->pushF(f)) + a; in onProgram() 98 : p->uniformF(uniforms->pushF(b)); in onProgram()
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D | SkVMBlitter.cpp | 136 p.uniformF(r), in cache_key() 137 p.uniformF(g), in cache_key() 138 p.uniformF(b), in cache_key() 139 p.uniformF(a), in cache_key() 253 cov.r = cov.g = cov.b = cov.a = p->uniformF(p->uniform(), 0); in build_program()
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D | SkVM.h | 631 F32 uniformF (Ptr ptr, int offset) { return pun_to_F32(uniform32(ptr,offset)); } in uniformF() function 646 F32 uniformF (Uniform u) { return this->uniformF (u.ptr, u.offset); } in uniformF() function
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D | SkVM.cpp | 1269 uniformF(uniforms->pushF(r)), in uniformColor() 1270 uniformF(uniforms->pushF(g)), in uniformColor() 1271 uniformF(uniforms->pushF(b)), in uniformColor() 1272 uniformF(uniforms->pushF(a)), in uniformColor()
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/external/skia/src/shaders/gradients/ |
D | SkGradientShader.cpp | 485 auto uniformF = [&](float x) { return p->uniformF(uniforms->pushF(x)); }; in onProgram() local 499 T * uniformF(F[0]) + uniformF(B[0]), in onProgram() 500 T * uniformF(F[1]) + uniformF(B[1]), in onProgram() 501 T * uniformF(F[2]) + uniformF(B[2]), in onProgram() 502 T * uniformF(F[3]) + uniformF(B[3]), in onProgram() 551 ix = trunc(clamp01(t) * uniformF(stops.size() - 1) + 1.0f); in onProgram() 559 ix -= (t >= uniformF(stop)); in onProgram()
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D | SkTwoPointConicalGradient.cpp | 226 return mag(x,y) * p->uniformF(uniforms->pushF(scale)) in transformT() 227 + p->uniformF(uniforms->pushF(bias )); in transformT() 238 const skvm::F32 invR1 = p->uniformF(uniforms->pushF(1 / fFocalData.fR1)); in transformT() 258 const skvm::F32 focalX = p->uniformF(uniforms->pushF(fFocalData.fFocalX)); in transformT()
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D | SkSweepGradient.cpp | 89 t = t * p->uniformF(uniforms->pushF(fTScale)) in transformT() 90 + p->uniformF(uniforms->pushF(fTScale*fTBias)); in transformT()
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/external/skia/tests/ |
D | SkVMTest.cpp | 2105 y = b.uniformF(b.uniform(), 0); in DEF_TEST() 2370 skvm::I32 r = round(p.uniformF(uniforms, 8) * 15), in DEF_TEST()
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/external/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 1790 auto new_uni = [&]() { return builder->uniformF(uniforms.pushF(0.0f)); }; in testingOnly_ProgramToSkVMShader()
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